You need to make a UV mapped model for that. Or draw individual d3d_draw_wall call which is very slow (You can use model equivalents of the d3d draw functions but it's still rather unintuitive).
Robert3DG+Member Since 04 May 2007
Offline Last Active Today, 03:21 AM
Indie game designer, film-maker and gentleman. I create stuff!
- Group GMC Member
- Active Posts 1853
- Profile Views 25658
- Member Title VR Games
- Age 20 years old
- Birthday December 12, 1992
Art and Drawing
- Website URL http://www.virtualrealmsgames.com