You need to make a UV mapped model for that. Or draw individual d3d_draw_wall call which is very slow (You can use model equivalents of the d3d draw functions but it's still rather unintuitive).
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Robert3DG+
Member Since 04 May 2007Offline Last Active Today, 03:21 AM
About Me
Indie game designer, film-maker and gentleman. I create stuff!
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- Member Title VR Games
- Age 20 years old
- Birthday December 12, 1992
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Posts I've Made
In Topic: 3D Chest
Today, 01:18 AM
In Topic: 2D To 3D Conversion
Yesterday, 09:42 PM
They're just billboards facing a camera. There's lots of ways to do that. Models, D3D calls, draw_sprite with D3D transforms.
In Topic: Variable Not Updating In Draw Event.
23 May 2013 - 05:52 PM
You don't need to set
draw_set_font(font_popText); draw_set_color(c_dkgray);
Every frame in the draw event. You can set it after you define it once in the create event and the engine will keep using it as the text rendering default until you change it again.
In Topic: Changes To Bug Submission Procedure (May 14Th)
23 May 2013 - 02:20 PM
Oh so "updater" was the good one to have? Cool, I made it then ![]()
In Topic: Rename User Events
22 May 2013 - 03:41 PM
It wouldn't be used for scripting guys. I just meant like this:
![]()
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