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Spector_Slayor

Member Since 29 Apr 2007
Offline Last Active Jun 14 2012 05:12 AM

Topics I've Started

YoYo_Funtions

07 June 2012 - 09:12 PM

I've been trying to find what certain YoYo_functions have been renamed to, and have had little success for some of them.

"YoYo_MouseCheckButton(a,mb_left)" for example wasn't listed under "mouse" in the help file or under "touch". Any idea what it's been renamed to?
//where "a" is the # of the finger touching the screen.

Is there a topic list somewhere?

physics_world_create(1/32)

07 May 2012 - 04:52 PM

I have put:
physics_world_create(1/32)
physics_world_update_iterations(18) 
physics_world_gravity(0,32)
physics_world_update_speed(room_speed*2)
Into a room's creation code, a controller object's create event, room start event, and game start event, but I am still getting this error:

The current room does not have a physics world representation

It's strange because it was working fine (had it in an object's create event originally), but now it has stopped working for some reason.

Any ideas for where I should be initializing the physic world properties?
Would the new creation order system have something to do with this issue?


edit:
Posted Image

Top/Left/Right/Bottom specifications have been removed? (Couldn't find any functions to set these sizes)
Does physics_world_create() cover the whole room automatically now or is it only covering (640x480) by default?
(I made my room larger, and if physics_world_create() isn't covering the whole room this could explain my error...)

image_single?

01 May 2012 - 08:21 PM

What does "image_single" do?
My guess is it's a combination of image_index=number; && image_speed=0;, but i'm not exactly sure.

Kiip/SDK integration

18 April 2012 - 07:31 AM

I know GM has admob sdk built in, are we able to import other SDKs? Any plans for Kiip integration aswell?
http://www.kiip.me

Kiip (pronounced "keep") is an adfree in-game achievement system that offers real rewards (to the players) for playing games.
Also the developers get paid directly for using Kiip (I'll get back to you on the details of how it works).
Anyways watch the video on the homepage for a bit more info, a web developer friend of mine told me to check out this tool(never heard of it before) thought I'd share and find out about GM integration.

"Connecting to none"

20 March 2012 - 09:37 PM

Similar to this topic but not quite the same. (I get the "Error - io error, retrying..." if wifi is off, "none..." error when wifi is on)

Screeny:
Spoiler


Believed Problem:
YoYoRunner Constantly Refreshing or retrying to connect. I am unable to access "Change Settings" because it keeps refreshing.
i.e. I click Settings -> go to settings page for 0.1sec ->App refreshes -> takes me back to loading screen.


Technical Details:

I can access my game (via HTML5 runner) at http://MyIP:51268, and http://127.0.0.1:51268, as well as the file: http://MyIP:51268/GameAssets.zip

nginx is always running when I start GM:S (everything seems to be working fine).

I have configured the webserver and Android SDK (+ Check) Both working.

My nginx configuration file (found in: "C:/gm_webdir/ProjectName/nginx.conf")
Spoiler


My other nginx configuration file (found in: "C:\Users\UserName\AppData\Roaming\GameMaker-Studio\nginx-1.0.4\conf")
Spoiler


My conclusion: I'm sure the issue lies in the YoYo App on my android device. I cannot click settings to set the server to connect to (Due to constantly refreshing screen). I need a way to manually set the IP address to connect to for the App OR a way to change the refresh/retry rate so I can change it before the screen refreshes (any idea on why it's constantly refreshing? :confused: ).

Any ideas on how to do either?