Until GM9, we won't be rewriting the Audio. For GM9, it's being shot, hit with an axe, stabbed, hung drawn and quartered, burned, and then buried in an unmarked grave.
The King is pleased.
Male
14 February 2012 - 02:40 PM
Until GM9, we won't be rewriting the Audio. For GM9, it's being shot, hit with an axe, stabbed, hung drawn and quartered, burned, and then buried in an unmarked grave.
13 February 2012 - 11:37 AM
meaning again, we're using Microsoft's player, and they pay the license to decode.
09 February 2012 - 11:22 AM
myDS = ds_grid_create(4, 100); //4 columns, 100 rows ds_grid_add(myDS,1 ,1, "Potion"); //at row 1, column 1 - place "Potion" ds_grid_add(myDS,1, 2, "Restores 50 HP"); //at row 1, column 2 - place "Restores 50 HP" ds_grid_add(myDS,1, 3, "spPotion"); //at row 1, column 3 - place spPotion ds_grid_add(myDS,1, 4, 1); //at row 1, column 4 - place 1 (number of Potions owned) ds_grid_add(myDS,2, 1, "Elixir"); //at row 2, column 1 - place "Elixir" ds_grid_add(myDS,2, 2, "Restores Full HP"); //at row 2, column 2 - place "Restores Full HP" ds_grid_add(myDS,2, 3, "spElixir"); //at row 2, column 3 - place spElixir ds_grid_add(myDS,2, 4, 1); //at row 2, column 4 - place 1 (number of Elixirs owned) show_message(string(ds_grid_get(myDS, 1, 2))); //Returns position 1,2 "Restores 50 HP" show_message(string(ds_grid_get(myDS, 2, 2))); //Returns position 2,2 "Restores Full HP"
myFile = file_text_open_write("mydsgrid.txt");
file_text_write_string(myFile, ds_grid_write(myDS));
file_text_close(myFile);Use data grids and write a customised sort. It's just interchanging rows a bunch of times, there is a script out there in the big bad Game Maker Community ready for you to steal if you don't want your own.
06 February 2012 - 04:03 PM
Just add the sounds as MP3s, and play them as normal, and GameMaker will do the rest.
24 January 2012 - 04:02 AM
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