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Loaf

Member Since 24 Apr 2007
Offline Last Active Today, 04:55 PM

Topics I've Started

Sprites Messed Up Overnight

01 May 2013 - 05:04 AM

Hello,

 

 

Working on an isometric game.

 

For no reason at all when I re-opened my GM project all the sprites were partially cut (by 1 to 2 px) or had artifacts from other sprites in them. Some of them have lines. 

 

Figured, hey, I've seen this before-- all I need to do is re-organize my texture groups and make sure the settings are good. Nope, hasn't helped.

 

The sprites look perfect in the editor. Only at run do they break.

 

What can I do? This random incident is really screwing my game over.

 

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UPDATE 4th May 2013 - SOLUTION FOR THOSE TOO LAZY TO READ ALL:

- Make sure your texture page is large enough for all textures (by default its 1024x1024 I believe)

- Make sure texture groups not overcrowded, and you have good settings; fair borders, try changing cropping settings, etc

- If using multiple views, try disabling some to see if that is causing graphical glitch <solved it for me

- If experiencing the error only on a specific platform, like iOS, try turning off color interpolation (iOS > graphics menu)  <solved it for me

- Update to the latest version

- If all else fails, try creating a new texture group and moving files there

 

Additionally, make sure you're using a native resolution to prevent pixelation. Thanks.


Hotline Miami Steam Edition

27 April 2013 - 01:33 PM

LOLOLOL

 

 

8z44mb.png


Isometric Walking

23 April 2013 - 09:54 AM

Hello,

 

 

I know this has been beaten to death but I want to get some new information on developing animated isometric sprites.

 

I'm having trouble doing walk sequences. I can do the characters fine, and develop inanimate objects alright, but when it comes to animation its a bit awkward.

 

Does anyone have any first hand advice about developing walking animations in isometric perspective? I'm having trouble getting it to look natural. 

 

One note: I'm not doing blocky, pixely artwork, so I need better advice about digitally drawing humans and organic shapes in isometric rather than simple pixel animation.

 

 

Thanks in advance!


Ios 6 Only, Info.Plist?

14 April 2013 - 04:25 AM

I'm running into trouble trying to support old iPads and old iOS devices with crap RAM resources.

 

I really, really need some way to edit the info.plist, or perhaps a setting in GM that lets you export an app with the requirement of iOS 6.

 

Its becoming ridiculous being expected to support aging hardware as more people take on board the new OS. Last time I checked you can't even properly support iPhone 5 or iPod Touch Gen 5 screens.

 

Something needs to be done.


Edit Info.Plist

14 April 2013 - 01:29 AM

I really need to edit the info.plist, I want to make my app require a camera so I can drop support for iPad 1st Gen because it doesn't have the RAM I need for one of my apps and the results can be crashy.

 

Does the plist get generated? Is there a template stored that I can edit?