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T. Westendorp

Member Since 17 Apr 2007
Offline Last Active Dec 20 2010 08:56 AM

Posts I've Made

In Topic: Simplistic but smooth Platforming

04 November 2010 - 10:08 PM

The conveyors can be jumped from, the ice can't. The conveyors add or set speed (depending on the keys you press), while the ice maintains it. This means that if you have 4, you keep 4. If you have -8 (which is possible, with a conveyor and holding left), you will keep -8. Finally, this "engine" was meant for a puzzle platformer, which is why it looks a bit unrealistic and does not slowly lower your speed.

In Topic: Simplistic but smooth Platforming

04 November 2010 - 02:12 PM

Updated: Fixed the bug where one could not jump when moving down a slope.

In Topic: Custom Cursor Coordinates

02 November 2010 - 09:36 PM

@YellowAfterlife:
That is not true. It depends on the moment you make the call to the variables/functions. The normal program flow is: STEP -> movement and OS specific things -> END STEP -> DRAW -> STEP...
Meaning that placing it in STEP would mean it's a few milliseconds (not necessarily a frame) behind, and using it in END STEP or DRAW would mean it's properly implemented.

In Topic: Cheatcodes Lib-- Gm6 & 7 Unregistered

01 July 2010 - 06:39 PM

I was mainly referring to the part that all that this lib does is play with variables a bit, which can be easily done in code, which will reduce cluttering your code (since you stick to one drag-and-drop piece per event).
I would also like to point out that I never had the intention to make this a great resource for anyone to use and will therefor not use it as such. For those who think I have finally returned to the GMC again, have more patience because that will be happening in 3 or 4 months (for 4 to 6 months, I'm off for EVER after that).

In Topic: Instance Creation Code

02 April 2010 - 08:49 AM

Thread resurrection!

So I was wondering if it's possible to include creation code for an object that is made during the game. For instance say I want to build a structure (say a city or something) but I want it to be different from my other cities is there a way incorporate creation code on an instance_create? or do I need to make a bunch of different objects?


with(instance_create(blabla)) {
execute your codes here
}