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Fippe94
Member Since 01 Apr 2007Offline Last Active Jan 04 2013 10:18 PM
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In Topic: name ideas for races
03 January 2013 - 07:37 PM
In Topic: GameMaker to Nintendo DS
12 October 2012 - 11:17 AM
In Topic: Theres alot more to games
15 June 2012 - 12:57 PM
In Topic: Magic Ideas
07 May 2012 - 03:53 PM
This will never happen, because both players choose a spell, and then both spells are used at the same time. So there is no "first player".Or worse, lead to a "tic tac toe" outcome where the first player always wins by casting the right spell.
Thanks a lot! I'm not sure how many of these I will use, and I have combos for many already, but you definetly gave me lots of good spells and ideas.Anyway, here's the combos (although none of this includes any defensive sort of spells other than lowering accuracy)...
I'm not sure about the single element spells, but I might add them. As for the pass option, good idea, I've never thought about it.Also, I suggest you add 9 more spells... single element spells (weaker than using 2 of the same element, but without any negative effect) and no element at all (more like a "pass" option, allowing the player to not waste any element that turn)
I have thought about this, but it's just too much spells to come up with. Since I'm having a bit of trouble coming up with spells right now, double that maount would just be way too much. It MAY be something to think about once I've added all of the current combos, but I doubt it.And maybe even instead of using combinations, you use permeatations. Fire + Earth might be Lava, but Earth + Fire might be something entirely different.
In Topic: Magic Ideas
07 May 2012 - 09:59 AM
Change lightning into energy.
Then you can still have lightning attacks but also moves that distort time or allow you to leech health (or other stat) from an enemy.
Good idea, but I don't really see it as necessary. The elements in my game doesn't always directly influence the spell, for example most shield spells are combinations with earth in them, even though they don't really have something to do with earth. The elements stands for different concepts, like most damage spells is fire and lightning, and most shield spells is earth-based. So in the same way I could make lightning be energy too, even though it's still called lightning, if you understand what I mean.
I wouldn't expect players to learn all 32 spells with twice as many ingredients, you may let players create a hotbar of a few combos they want to save, then they can go back to testing new ones, when they get something they like, they can sticky it to their hotbar.
Well, the thing is, it is no rpg, there is only magic duels. There is no movement or anything else than the spells. And you only have 4 elements in battle, making a total of 10 spells that you can use. I am planning to have some kind of spell book that you can read through in the menu or something. And in-game there will be a short description of each spell that you choose.
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