stretching sprites is not Pro only.
For the two mask sprites I need them to put it on top of everything. i.e. The mask covering everything except the object the player controls, and create the effect that the player can only see things nearby.
However, even though I have these sprites smaller it doesn't seems to help much. The file size is still 12.2MB. I haven't reduce the number of colours yet. I will try that later.
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pwhk
Member Since 10 Mar 2007Offline Last Active Jan 05 2008 06:19 AM
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- Group New Member
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Hong Kong, China
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Interests
Computers! Of course!<br />I do programming, mostly in Game Maker, Pascal and Visual Basic, but I had ever used ASP(Active Server Page), JavaScript, SQL(Structured Query Language) and MSWLogo. I also write ActionScripts for Flash, but I know only some basics of them.<br />Also, I am good at using MS Excel - just if you can think of how to draw a hill model in Excel. I really can!<br />I also play games. My favourite game online? Ball Revamped, of course! I also played Scribble, Squeezed, and Spin Doctor. I also have play flash game from other sites. I played MMORPG and MMOG, but I don't play them anymore. I also play offline games, even more than online games.<br />Besides computers, I am also good at Maths and Science.<br />Tell you one more thing, My name is abbreviation of 4 words, and someone had guessed it correctly - I won't tell you!
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Posts I've Made
In Topic: Slow Loading Time
01 January 2008 - 10:42 AM
In Topic: Slow Loading Time
31 December 2007 - 05:17 AM
Firstly, I forgot to tell you that I do not have Pro, so no loading sprites externally. That's my fault.
Secondly, I am worrying because that game is just at the middle stage of the whole series, and in final one the number of sprites would get doubled...
@hpapillon, Nuble:
Most of the sprites are quite small (32x32 pixels), if I further diminish them and then uses image_(x/y)scale to scale them it would make them practically unclear. Maybe one of the reasons is that I have two really big sprites (1000x1418) to load for mask. I might do something on those sprites.
For less colours hopefully I could do something with my PhotoImpact.
Thanks for advice.
@sharprm: What's "Tarc Extension"?
@Tarc Extension: What's exactly do you mean?
Secondly, I am worrying because that game is just at the middle stage of the whole series, and in final one the number of sprites would get doubled...
@hpapillon, Nuble:
Most of the sprites are quite small (32x32 pixels), if I further diminish them and then uses image_(x/y)scale to scale them it would make them practically unclear. Maybe one of the reasons is that I have two really big sprites (1000x1418) to load for mask. I might do something on those sprites.
For less colours hopefully I could do something with my PhotoImpact.
Thanks for advice.
@sharprm: What's "Tarc Extension"?
@Tarc Extension: What's exactly do you mean?
In Topic: Rotate Then Rotate Back
30 December 2007 - 03:07 AM
Create Event
Step Event
max=90 //Set max angle rotatepower=1 image_angle=0
Step Event
image_angle+=rotatepower if image_angle>=90 then rotatepower=-1; if image_angle<=-90 then rotatepower=1;
In Topic: An Entirely New Game Genre, Discuss Ideas Here
29 December 2007 - 09:11 AM
Okay, take a look at this one
That's a really old WIP project, and I bumped it 6 times in a row and then I give up and ask a mod to lock it... That project is, of course, abandoned. Anyway, at very least, I believe that nobody see a game with such concept. What genre does it fit in?
That's a really old WIP project, and I bumped it 6 times in a row and then I give up and ask a mod to lock it... That project is, of course, abandoned. Anyway, at very least, I believe that nobody see a game with such concept. What genre does it fit in?
In Topic: Unchangable Variable
29 December 2007 - 08:56 AM
Everytime when you store the variable store it in a text file and encrypt it. when you need the variable load from the file and decrypt the information.
For encryption I am not sure that if there is a DLL do so (I do not have Pro)
And, yes, I am opinion, if the game is not multiplayer or do not have any online element it is not necessary to encrypt the data. Let players changing the data can actually create more fun... just my two cents.
For encryption I am not sure that if there is a DLL do so (I do not have Pro)
And, yes, I am opinion, if the game is not multiplayer or do not have any online element it is not necessary to encrypt the data. Let players changing the data can actually create more fun... just my two cents.
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