Jump to content


phoelich

Member Since 04 Mar 2007
Offline Last Active Feb 19 2013 01:44 AM

Topics I've Started

Mini Game - Boulder Dash

06 July 2011 - 12:56 PM

Hi

I wanted to make something quick in Game Maker, mainly because I got stuck in a big project of mine.
To go a little away from the big project I decided to make a mini game.

This is how far I got:

The game is called Boulder Dodge, since you have to dodge boulders.
You are an adventurer, who have entered a sacred area for the natives.
The natives throw boulders at you, as you try to get past their blockade and into their sacred mountain.

So basically:
Move with the left and right arrow keys to avoid boulders and reach the detonator.
When the block is fully blown away, reach the door to win.


Here are some screenshots:
Spoiler


The game still need some polish.

-------------------------------


Update notes:

Version 0.8 - 13th July 2011
- The first mini game is finished and it's called Boulder Dash (only sounds and music are missing)

- Diamonds have been added for points. They spawn when hitting a chest.

- Changed the boulders' max fall speed from 6 to 6.5

- You can now hold the arrow keys to move continueishly




-------------------------------





Link: http://dl.dropbox.co...oulder Dash.exe

Tell me what you think :)

2D artist needed for side-scrolling RTS

13 June 2011 - 05:45 PM

Hi

My buddy and I are making this game called Age of Colonies (Working title), which is a 2D sidescrolling city management game (like settlers, just in 2D).

None of us are very good at graphics and need a team member to help us make most of the graphics for the game.
The style should be pixel art if possible (or else vector art, but there will be more to do then), but pixel art is preferred.



The position is non-paid, because we haven't any money xD and this is a hobby project, but we are serious about it, and want it to be good. (Maybe good enough for selling, where the artist of course will get a share)

Here's a link to the beta (with screens): http://gmc.yoyogames...howtopic=506552

Just pm me here if interested. I usually check the forum each day (usually more than once each day).





Help with drawing path problem

08 June 2011 - 12:32 PM

I was sorta trying out this idea I had for making a map in ds_grids (Which is awesome!)
But I ran into a problem.

I am making an editor for levels you see, and I want the player to be able to create a river on the map. What I want is to make the player able to "draw" the river onto the map.

At the moment when you have selected the river tool and holds the left mouse button, the game saves coordinates for each grid position (32 width, 32 height).
This is working. I can also make it calculate which river it should draw, except when the river turns, the turn is places one grid position too early.
I have tried some different things, but I can't get it to work with the turns.

I am going to upload my gm81 file, for you to see, because it would be a lot of code to post here.
For testing all you have to do, is to run the game and press 'R' and start to draw in the game window.

The script it is all about is called world_create_riverdraw_save, which is called in the script world_create_riverdraw (which draws on the map)
The ds_grids are called in the init_world script.

Link: http://dl.dropbox.co...p%20saving.gm81

Pic of problem:
Spoiler


Here are some of the code (I post some different for the ones for the problem, but I also post some of the scripts handling outlying things)
Spoiler




I really hope this code helps you understand :)
Some of this isn't in the uploaded file (since I tried this afterwards, but if you would like to look at the file, just ask)

I hope you can help out :)

thanks.

Saving/Loading a level with many objects with vars

27 May 2011 - 04:50 PM

Hi

My friend and I are making a side-scrolling city management game.
We want the player to be able to save the game (also this can be used for a level editor).

How could a system be made, that checks for every object and saves every variable in every object?
It is essential for the game, that all objects are saved.

Is this possible, without slowing the computer extremely?

If you need more info on the game, just ask, but this is also a question for general use .)

Thanks!

Problem with setting up connection via internet

05 May 2011 - 09:06 PM

Hi

I am learning to do some multiplayer coding, so I just started making a simple chat engine.
The chat works fine, when I use it over lan from one to another pc, but my friend and I can't connect via the internet.

I am not very good with routers and such, and I thought maybe some of you could help me out.
Is there a special port I should use, or is there other tips, maybe on how to open up the router (I think I have set it to open NAT).

Just for reference: My router is a DLINK.DIR-655.
And my chat engine is here (GM8.1): http://dl.dropbox.co...ns/Chatter.gm81

And before anyone goes on that 39Dll is better, I first go with mplay, just to understand the basics, before moving on :)

I hope that you can help out!
Thanks