So i have been toying around with the idea in my mind for some time to recreat a program i started a long time ago but inprove on it ten times better.
So the progam would of curse be an animating program that you would be able build a charector out of body parts that you ether drew or came. all of the body parts would be jointed together at joints you spesifide. you would also be able to pin any acsesorys to the charector anywhere. you could eather then export the animation as a png strip or your could exprot it a a gml script to import into your game so that you could easily change out all exsesorys.
the animating proses would be similar to Pivot Stickfigure Animator as well as the charector creating prosess.
I know that this is a big project that is why i am seeing how many people would want this program before a devote much time to it.
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kelson
Member Since 28 Feb 2007Offline Last Active Apr 17 2013 07:55 PM
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Topics I've Started
Animator Creator
01 May 2012 - 06:34 AM
My pixle art. help me to improve
26 April 2012 - 09:51 PM
I want your input!
tell me what is wrong with anything.
tell me what you think of the style.
tell me if you would be interested in a mmo in this style.
tell me what is wrong with anything.
tell me what you think of the style.
tell me if you would be interested in a mmo in this style.
export resorces from in game
16 April 2012 - 05:18 AM
what i want is a way to export resorses from in game. the reason i want to do this is because i want to make a sprite creator that is made for game maker, so that you can creat a sprite by adding body parts together then animate your charector. so i want to be able to make a .gmres file that contains the animation as a script and all of the sprites used for the charecter. I know it is posible what i want to know is whether it is probable to export resorses as a gmres file that will be compatable with gm.
thanks for reading
Kelson
thanks for reading
Kelson
problem with surfaces Solved
07 March 2012 - 01:34 AM
So i have a surface that keeps drawing randome stuff on it. could it be a problem with the suface being to large?
here is an example and it always dose this on my brothers pc but not mine.

here is the code
create event light
shadow=surface_create(room_width,room_height)
begin step event light
surface_free(shadow)
shadow=surface_create(room_width,room_height)
drawevent light
a=0
repeat 5
{
a+=2
draw_surface_part_ext(shadow,view_xview[0]-10,view_yview[0]-10,view_wview[0]+20,view_hview[0]+20,view_xview[0]-10+lengthdir_x(a,dir),view_yview[0]-10+lengthdir_y(a,dir),1,1,c_white,.12)
}
script to draw shadow to surface
surface_set_target(light.shadow)
draw_sprite_ext(sprite_index,image_index,x,y,1,1,image_angle,c_black,image_alpha+.3)
surface_reset_target()
here is an example and it always dose this on my brothers pc but not mine.

here is the code
create event light
shadow=surface_create(room_width,room_height)
begin step event light
surface_free(shadow)
shadow=surface_create(room_width,room_height)
drawevent light
a=0
repeat 5
{
a+=2
draw_surface_part_ext(shadow,view_xview[0]-10,view_yview[0]-10,view_wview[0]+20,view_hview[0]+20,view_xview[0]-10+lengthdir_x(a,dir),view_yview[0]-10+lengthdir_y(a,dir),1,1,c_white,.12)
}
script to draw shadow to surface
surface_set_target(light.shadow)
draw_sprite_ext(sprite_index,image_index,x,y,1,1,image_angle,c_black,image_alpha+.3)
surface_reset_target()
Unamed TDS
06 March 2012 - 10:57 PM
This is my TDS i Have been working on for a bit
stuff i plan to do
1. Finish AI + make more AIs
2.Make a story line
3.Make online multiplayer(capture the flag,team deathmatch,all for all,and so on)
4.level editor
5.lots of weapons
Need Feedback
1. what is the FPS
2. Any thing drawn on the surface that looks wrong
3. Anything else that is wrong
Download

stuff i plan to do
1. Finish AI + make more AIs
2.Make a story line
3.Make online multiplayer(capture the flag,team deathmatch,all for all,and so on)
4.level editor
5.lots of weapons
Need Feedback
1. what is the FPS
2. Any thing drawn on the surface that looks wrong
3. Anything else that is wrong
Download

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