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Member Since 27 Feb 2007
Offline Last Active Nov 09 2010 05:42 AM

Posts I've Made

In Topic: Age Of Frontiers--bad News

05 January 2010 - 10:53 AM

Backgrounds aint nice, change em. Besides that its all pretty good. Just need some more stuff to do.

In Topic: Tripod Version .3 Out! New Host Too:)

09 June 2009 - 10:13 AM

Pretty cool but needs a bit of work. For one, the legs stretch way to far, they really need a limit. The middle leg doesn't animate if you go to the edge of the screen. And to make it look even more convincing, it would be better if you had the legs overlap, like the leg at the back moves to the front, you know, like i imagine it would in real life.

In Topic: Over The Shoulder Camera

08 June 2009 - 04:04 AM

It would be nice if some of you guys actually gave the answer, its really not that difficult. Like Spleek said you need to use lengthdir to move the camera to the right of the player.

Here's what you want:

d3d_set_projection( x+lengthdir_x(global.zoom,direction+180)+lengthdir_x(distance_to_the_side_of_the_player,direction+9
0), y+lengthdir_y(global.zoom,direction+180)+lengthdir_y(distance_to_the_side_of_the_player,direction+9
0),, z+30+zdirection, 
x,y,z+15,0 ,0,1);

I hope that's right anyway. You should be able to work out how it works and get it working how you need it pretty easily.

In Topic: Apathy Bunny

24 May 2009 - 04:34 AM

Awesome game, was very hard, but that's the idea in these sought of games, i ended up getting to the last level but couldn't be bothered finishing it, cos i just kept dieing to many times.

Graphics, were great, good style and very well illustrated. But if that sprite is from maple story i suggest you change it(even though it fits perfectly) since the rest of the game is done by you.

As for monsters, it would be a good idea to add them. But to not take away from the bunnys defenseless state maybe have it just jump on there heads. OR even better make it so you have to use parts of the enviroment to kill them, such as triggering a swinging axe that splits them in two or something along those lines.

I disagree. I kept dying because something suddenly came out and killed me and I couldn't react fast enough. However I only played the first level.

Uhhh don't you mean you agree... Hes saying he will make levels that take more brain and less reflexes. Which is exactly what you want since you could react fast enough.

In Topic: Age Of Frontiers

21 May 2009 - 06:52 AM

Cool the new units look cool. But... They are pretty hard to distinguish, not just the ones in the picture, but the ones in the demo as well. I mean you can tell the difference if there sitting still but even then you dont really know what they are or do. In a good RTS you should be able to select a certain type of unit easily. Understand what mean? So try to make the ships all very different. In Size, Color and Shape.

Also whens the new demo coming out? Im still waiting for it.