Phantom107
Member Since 24 Feb 2007Offline Last Active Today, 03:36 PM
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Phantom107
Doing research on grass rendering technology. Current state: http://img109.imageshack.us/img109/3844/grasw.png (87M triangles). Improvements will be required around the grass object edges, as well as a smaller grass blade density and perhaps some procedural color distortions.
Jun 12 2013 08:27 PM
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Lukasmah
Yes. I don't give a damn if it makes sense or not, it needs lens flares. (Watch some stuff by JJ Abrams so my eyes aren't used to world without lens flares yet)
Jun 17 2013 05:26 PM -
Phantom107
Ooooh I see. Well, it's actually supported in the engine so I can give it a shot just for fun: http://img62.imageshack.us/img62/5030/t4m.png
Jun 17 2013 07:47 PM
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Phantom107
Halo isn't on PC... and I chose to get the GTX 770 instead of the Xbox. Ultra detail everything baby!
Jun 11 2013 08:17 AM
Phantom107
New toy just arrived! http://img844.imageshack.us/img844/8561/20130604183343.jpg
Jun 04 2013 06:06 PM
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slayer 64
if i had one of them, well, my pc probably just smoke itself. friggin card be faster than ma pc, or the fans would blast dust all over the place.
Jun 05 2013 04:18 AM
Phantom107
Ordered a new GPU to be able to make faster architecture renders. Can't wait!
Jun 01 2013 11:28 PM
Phantom107
The Oculus Rift looks totally amazing. I really hope it will be possible to integrate into GMS. It would be totally awesome to use it commercially, immersing clients in my 3D architecture models!
May 29 2013 02:04 PM
Phantom107
GMS HTML5 for a portfolio website? http://gmc.yoyogames.com/index.php?showtopic=580975
May 15 2013 07:30 PM
Phantom107
Set up the Android SDK and I can't believe it's actually working. My own creation runing on my phone. WOW!
May 13 2013 11:49 AM
Phantom107
Skin topic is live! http://gmc.yoyogames.com/index.php?showtopic=580342
May 09 2013 05:52 PM
Phantom107
GMS Skin prototype 1: http://img856.imageshack.us/img856/7685/proto1.png
May 08 2013 09:41 AM



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