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Revel
Member Since 03 Feb 2007Offline Last Active Apr 27 2013 04:01 AM
About Me
C++, GML, PHP, Visual Basic, Action Script, some Assembly and many more that are irrelevant.
Gaming:
Primarily like PC gaming, but I play my PlayStation 3 lots and sometimes my Xbox 360.
My favorite projects include networking. I love making mmorpgs/online games and experimenting with different ways to accomplish things and finding new ways to become more efficient and accurate.
I also like Video editing occasionally
Community Stats
- Group GMC Member
- Active Posts 4873
- Profile Views 15175
- Member Title ɹǝqɯǝɯ ɔɯƃ
- Age 20 years old
- Birthday April 20, 1993
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Gender
Male
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Location
Canada
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Interests
Audiophile who likes C++, Networking, Video editing and of course girls.
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Version
GM8
Latest Visitors
Posts I've Made
In Topic: Networking Techblog Article Posted
02 March 2013 - 02:56 AM
In Topic: Gamemaker Multiplayer And Functions Names Revealed
01 March 2013 - 08:27 PM
Its really nice.... love this new network stuff.
Got my engine running now.
Havin 10 Players on a computer and then a few entering via Android feels satisfying.
Now to get it a lil more stable.
Took me a while to figure it all out, but seems pretty solid for now.
It'd be nice to get a list of keys that are written into the async map of the Networking event.
In Topic: Gamemaker Multiplayer And Functions Names Revealed
01 March 2013 - 09:51 AM
Good stuff. Hopefully the network_connect_ext bug is fixed soon.
In Topic: Gamemaker Multiplayer And Functions Names Revealed
01 March 2013 - 08:23 AM
network_connect_ex is still not working (same error).It may be a naming error... That function on an internal build was called network_connect_ex so it may be that the auto-complete recognises the fixed name, but the runner does not. File a bug please...
Should be okay.... That one's not available in FREE though.... along with send_raw, send_broadcast and send_udp.
I'm running on Windows. All of the other networking functions work, just not network_connect_ext, although it does show up in auto-complete.
Anyone else have this problem?
I have GM Professional.network_send_raw compiles fine, but network_connect_ext gives an error.
Any documentation on the network_connect "Handshake" so I can just implement the handshake on my C++ server?
Edit:
Also, I think the name of the function should be "network_connect_raw" instead of "network_connect_ext". _ext implies the function does the same thing as the normal one with additional parameters (which is a convention throughout GM like draw_sprite_ext). network_connect_raw would imply that the function does something different than network_connect, not just extending parameters.
In Topic: Gamemaker Multiplayer And Functions Names Revealed
01 March 2013 - 06:47 AM
Anyone else have this problem?
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