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Revel

Member Since 03 Feb 2007
Offline Last Active Apr 27 2013 04:01 AM

Posts I've Made

In Topic: Networking Techblog Article Posted

02 March 2013 - 02:56 AM

Can't you just export an exe and launch it twice? That's what I've been doing since I started networking with GM and it works fine.

In Topic: Gamemaker Multiplayer And Functions Names Revealed

01 March 2013 - 08:27 PM

Its really nice.... love this new network stuff.

Got my engine running now.
Havin 10 Players on a computer and then a few entering via Android feels satisfying.

Now to get it a lil more stable.

Took me a while to figure it all out, but seems pretty solid for now.

It'd be nice to get a list of keys that are written into the async map of the Networking event.

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In Topic: Gamemaker Multiplayer And Functions Names Revealed

01 March 2013 - 09:51 AM

I ended up figuring out how the handshake worked, now I'm able to send raw packets to my C++ server.

Good stuff. Hopefully the network_connect_ext bug is fixed soon.

In Topic: Gamemaker Multiplayer And Functions Names Revealed

01 March 2013 - 08:23 AM

It may be a naming error... That function on an internal build was called network_connect_ex so it may be that the auto-complete recognises the fixed name, but the runner does not. File a bug please...

network_connect_ex is still not working (same error).


I'm running on Windows. All of the other networking functions work, just not network_connect_ext, although it does show up in auto-complete.
Anyone else have this problem?

Should be okay.... That one's not available in FREE though.... along with send_raw, send_broadcast and send_udp.


I have GM Professional.network_send_raw compiles fine, but network_connect_ext gives an error.

Any documentation on the network_connect "Handshake" so I can just implement the handshake on my C++ server?

Edit:

Also, I think the name of the function should be "network_connect_raw" instead of "network_connect_ext". _ext implies the function does the same thing as the normal one with additional parameters (which is a convention throughout GM like draw_sprite_ext). network_connect_raw would imply that the function does something different than network_connect, not just extending parameters.

In Topic: Gamemaker Multiplayer And Functions Names Revealed

01 March 2013 - 06:47 AM

I'm running on Windows. All of the other networking functions work, just not network_connect_ext, although it does show up in autocomplete.

Anyone else have this problem?