Hello all,
First and foremost, I appreciate you viewing my game. This is a totally reworked version of a horrendous game that I released about 2-3 years ago (can't remember, the topic was deleted).
Please try not to have anything else running while the game is being played, it takes quite a lot of run-time as of right now but I'll improve this later.
DOWNLOAD
Download saving zulu.exe from Host-A
Snapshots:
http://i172.photobucket.com/albums/w11/erthgy/Saving%20Zulu/savingzululevel2.jpg
http://i172.photobucket.com/albums/w11/erthgy/Saving%20Zulu/savingzululevel3.jpg
Controls
Arrow Keys- Move in corresponding direction
F- Full screen
Esc- End game
Will add other things later, please tell me what you think.
Your opinions are very valued,
`erthgy
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erthgy
Member Since 27 Jan 2007Offline Last Active Jul 30 2012 01:53 AM
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Saving Zulu
08 November 2010 - 12:31 AM
Rock Band 2 Microphone
21 February 2009 - 02:12 AM
Hello there,
I was just wondering if my Rock Band 2 Microphone could be connected to my computer (since it has a USB port) and be used as a voice recorder since I am getting into music composition recently. Also, where would I get the required drivers to install this microphone if it is compatible with the computer?
EDIT: Also, my microphone the latest Xbox 360 module, thanks.
Thanks for your help,
`erthgy
I was just wondering if my Rock Band 2 Microphone could be connected to my computer (since it has a USB port) and be used as a voice recorder since I am getting into music composition recently. Also, where would I get the required drivers to install this microphone if it is compatible with the computer?
EDIT: Also, my microphone the latest Xbox 360 module, thanks.
Thanks for your help,
`erthgy
Using The With Statement..
10 May 2008 - 03:24 AM
In the event of another object, I have:
_________________________
other code...
_________________________
It returned the error:
FATAL ERROR in
action number 1
of Keyboard Event for <Enter> Key
for object ring_attached:
COMPILATION ERROR in code action
Error in code at line 9:
for player
at position 6: Symbol ( expected.
I guessed that it thought that I was calling a script, so I put () around it, and it still returned an error.
Please help me...
The code is SUPERBLY long, but here:
Don't let that confuse you though, all that I am asking is that:
_________________________
[b]for[/b] player
other code...
_________________________
It returned the error:
FATAL ERROR in
action number 1
of Keyboard Event for <Enter> Key
for object ring_attached:
COMPILATION ERROR in code action
Error in code at line 9:
for player
at position 6: Symbol ( expected.
I guessed that it thought that I was calling a script, so I put () around it, and it still returned an error.
Please help me...
The code is SUPERBLY long, but here:
if global.ring_swing > 0
if image_index = 0
//if it is facing a direction
{
instance_create(x,y,player)
sprite_index = Ring
}
//create the player, turn ring_swing with the player on it, to normal ring without the player on it...
for player
//with player
{
hspeed = 12
vspeed = 9
}
//player gets thrown off of the ring_swing object accordingly
else
if global.ring_swing > 0
if image_index = 3
{
instance_create(x,y,player)
sprite_index = Ring
}
for player
{
hspeed = 12
vspeed = -9
}
else
if global.ring_swing > 0
if image_index = 6
{
instance_create(x,y,player)
sprite_index = Ring
}
for player
{
hspeed = -3
vspeed = -12
}
else
if global.ring_swing > 0
if image_index = 9
{
instance_create(x,y,player)
sprite_index = Ring
}
for player
{
hspeed = -12
vspeed = -9
}
else
if global.ring_swing > 0
if image_index = 12
{
instance_create(x,y,player)
sprite_index = Ring
}
for player
{
hspeed = -9
vspeed = 6
}
else
if global.ring_swing > 0
if image_index = 15
{
instance_create(x,y,player)
sprite_index = Ring
}
for player
{
hspeed = -15
vspeed = 12
}
else
if global.ring_swing > 0
if image_index = 18
{
instance_create(x,y,player)
sprite_index = Ring
}
for player
{
hspeed = 11
vspeed = 10
}Don't let that confuse you though, all that I am asking is that:
How do I specify in a FOR statement that I am calling an object's name?
How Do I Check The Index Of An Animation?
27 April 2008 - 12:28 AM
Just a quick question: Let's say I have about 7 images to my animation, right? So, when I am coding (or D&D, it's the proffered answer if it's possible) how do I check if the animation is at image 01, or image 02 etc..?
Please post your response, I searched a bit and couldn't find it.
Reminder: Please fully explain your post, and proofread it and pretend you know nothing on the subject, and see if you could learn from it before you post it.
Please post your response, I searched a bit and couldn't find it.
Reminder: Please fully explain your post, and proofread it and pretend you know nothing on the subject, and see if you could learn from it before you post it.
How Do I Get Two Different "if's" In One Event?
20 April 2008 - 06:36 PM
if place_empty(x,-1)
if vspeed = 0
{
sprite_index = Roller_up
}
else
if vspeed = 0
{
sprite_index = Roller
}
It cuts off right here
if vspeed > 0
{
sprite_index = Rolling_right
}
else
if vspeed < 0
{
sprite_index = Rolling_left
}
That is my code, but at where I underlined "it cuts off here" it just cuts off right there, my question is, how do I change the sprite accordingly to how the vspeed and position below it is.
if vspeed = 0
{
sprite_index = Roller_up
}
else
if vspeed = 0
{
sprite_index = Roller
}
It cuts off right here
if vspeed > 0
{
sprite_index = Rolling_right
}
else
if vspeed < 0
{
sprite_index = Rolling_left
}
That is my code, but at where I underlined "it cuts off here" it just cuts off right there, my question is, how do I change the sprite accordingly to how the vspeed and position below it is.
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