De Cowboy

Member Since 10 Mar 2004
Offline Last Active Sep 02 2009 05:34 PM

In Topic: Grigori's Tale

25 December 2007 - 12:13 PM

good graphics, unfortunately i found that to be the best part of the game as i was expecting more just from first glance

i find the gameplay very repetitive, its just shoot one guy after another, and the bad guys really look all the same(even if it is top down)

let me blow up a barrel, let me grab another weapon

i liked the red haze though, very well done with that

<{POST_SNAPBACK}>

Thanks for playing!

I guess it shows only 10 days were available.. However, the gameplay becomes more tactical as you get further in the game. The enemies do look a bit repetitive, yes, but it never really bothered me. As far as I know, most other shooters don't have very different enemies (except for TF2, but that's another league).

Picking up weapons was a to-do, but it is possible to switch between weapons (see the load screen, press 1 & 2).

Hope others may find it more enjoyable And of course, a small review over at yoyogames would be very much appreciated.

In Topic: Equation Solver[tool]

24 December 2006 - 11:02 PM

So,
power(x+1,5)+power(x-8,4)+power(x,3)+power(x/4,2)-8*x = 0
x=-11.93
x=2.42

Let me rephrase that as:

(x+1)^5+(x-8)^4+(x)^3+(x/4)^2-8*x = 0

Substitute x with your solutions gives:
(-11.93+1)^5+(-11.93-8)^4+(-11.93)^3+(-11.93/4)^2-8*-11.93 = 186.676544
and:
(2.42+1)^5+(2.42-8)^4+(2.42)^3+(2.42/4)^2-8*2.42 = 1 432.52966

A real solver:

Warnings

An exact solution could not be found.

Solution 1 (real)
x = -11.93464816

Solution 2 (complex)
x = 0.3396337062 - 6.071088343 i

and 3 others complex solutions

In Topic: Portforwarding...

15 March 2006 - 08:09 PM

I'll keep my server running for 1 hour or something, and you'll see that it connects (if it connects, your client _has_ recieved data through udp).

I've tested it currently with 3 persons, all behind a router. So far a 100% work rate.

In Topic: Portforwarding...

15 March 2006 - 06:25 PM

Fred, I'd suggest you to take a look at the phenomenon 'nat punch-through'. It would allow any player to host a game, and any player to join their game, with one main server. (without port-forwarding for the clients, that is)

Why would a game server send back tcp messages ? The bottleneck is server->client, so that connection needs to use udp. And guess what, that's possible.
Nearly every router (which blocks your data, normally), allows you to receive udp messages, after you've send one to the host. (but it adjusts the udp source port normally, so the server needs to read that).

I asked 39ster to implement reading the source port, but he said it didn't work. I've created my own net dll, that does so. But it had some strange quirks I'll have to remove first, I will publish it in a couple of days.

In Topic: Bounce, With Defined Slope

09 March 2006 - 07:08 PM

In that case, you haven't tried my method, because it works That's the whole point of my test script.