Hey guys I am having some trouble with tds AI, I cant figure out how to make them follow the nearest path. Here's what i have so far,
[codebox]if distance_to_point(path5.x,path5.y) >= 250 && distance_to_object(player) >= 100
if distance_to_point(path5.x,path5.y) <= 25 && distance_to_object(player) >= 100
As you probably noticed it pops an error on .x because well path5 is not an object, any ideas?
i want the zombie to walk around other zombies/walls so they dont get stuck/pile heres my attempt [codebox]if distance_to_object(obj_zombie) > 15
path_start(path0,3,3,2)[/codebox]they go to the path but i need them to stay were they are and use the path but when they do hey jump to the top right and use the path im sure its a very simple fix so yea... as you can tell im not use to coding paths but if you could help me out that would be great
view: birds eye (with hat,without hat and can see his/her legs and arms only a little).
size:20 by 20 is fine.
color:pirate like,run down.
animation:walking and attacking with a sword,a gun to would be nice if you can.
direction:just one way and ill just use the image_angle.
if you want to sprite for this game more pm me i need some one to sprite im not very good at it how ever i have the ships
done and if you can help me sprite the many other things pm me please.
oh yea and i need a water background 3200 by 2400 if you can make it move great i need tit to move thanks.
yea i need a tutorial i have never done online programing and i cant find a tutorial for it if anyone has made one please put a link here.or a mplay tut what ever i could use for a game to host 50+ ppl.