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jotarokujo1
Member Since 17 Dec 2006Offline Last Active Oct 03 2010 01:56 AM
About Me
I'm a guy with hobbies. I'm sure you have them as well.
I like to animate also.
I like to animate also.
Community Stats
- Group New Member
- Active Posts 160
- Profile Views 886
- Member Title GMC Member
- Age 20 years old
- Birthday April 4, 1993
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Gender
Male
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Location
MEANWHILE IN MEG GRIFFIN'S BRA
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Interests
Animation, Music, Gaming
Contact Information
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MSN
gigaman45@gmail.com
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Website URL
http://www.youtube.com/RobochaoXX
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Skype
robochao
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none
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Posts I've Made
In Topic: Be One, Be All
25 July 2010 - 11:24 PM
Cut the crap then and just say you think it sucks. I know that's where you're headed with this.
In Topic: Be One, Be All
25 July 2010 - 05:52 PM
Hummmmmmmmmm... How long have been using Gamemaker in general?
I first picked up Game Maker in 2004 when I was about 11 years old. I never ever finished a game but that never stopped me from playing around with the software.
In Topic: Making Sprites Animate Slower
02 August 2009 - 07:30 PM
So have rooms that run at 60 as well? Well so do I.
Here's what you wanna do. First you might wanna use image_speed and either set the value to 0.1, 0.2, or even 0.3 to get your nice animation speed.
Make sure to put "set image_speed to 0.1" in a nice create event.

You can also use what the other people said but I'm just trying to simplify it to drag and drop. It's all I know..
Here's what you wanna do. First you might wanna use image_speed and either set the value to 0.1, 0.2, or even 0.3 to get your nice animation speed.
Make sure to put "set image_speed to 0.1" in a nice create event.

You can also use what the other people said but I'm just trying to simplify it to drag and drop. It's all I know..
In Topic: Is There An Action For Doing Nothing?
02 August 2009 - 02:32 AM
Man you seriously need to learn GML!!!
Here you go something usefull for learning GML
D&D to GML
Shadow, you couldve told him he needs to learn GML in a nice way. Anyway, you could create a different object for when the hammer is attacking, and when the player presses the attack key, it turns into the attack hammer, then when the attack hammer's animation is over (other, animation end) it changes back into the hammer when it doesnt attack, that way only the attacking hammer object will hurt the enemy, that way you dont have to learn GML for this one little bug you have. But I still recomend you look at the link Shadowrend mentioned.
Thanks for all your help guys! I knew I should've turned the hammer attacking in a separate object instead of keeping the same.
It works great and no bugs since I programmed the hammer to stick to the character after he touches it. Sweet stuff man!
In Topic: Is There An Action For Doing Nothing?
01 August 2009 - 08:21 PM
Did you try using this one:
?
Forgot to mention that. Yes I did use it and it had no effect.
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