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13 December 2009 - 07:00 PM
08 November 2009 - 01:02 PM
in the step event of your enemy, use something likeif distance_to_object(obj_player) < [number]{//your method for moving the enemy}where any distance between the player and enemy that less than [number] will make the enemy move.Um, so I edit that code myself (besides the number)? Not great with codes sorry. Plus, it's not working right now.
in the step event of your enemy, use something likeif distance_to_object(obj_player) < [number]{//your method for moving the enemy}where any distance between the player and enemy that less than [number] will make the enemy move.
08 November 2009 - 03:18 AM
08 November 2009 - 01:38 AM
07 November 2009 - 07:02 PM