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ninja_sheep

Member Since 06 Dec 2006
Offline Last Active Feb 05 2013 01:00 AM

Posts I've Made

In Topic: "Create Application" not working [SOLVED]

27 January 2013 - 05:22 PM

Ah right. Damn, there was me getting all excited after getting a test version working on my tablet. $200 seems like a lot to enable one feature :/

In Topic: Load then go to room?

26 February 2012 - 02:06 AM

Nothing you do after a load call is performed. nothing you did before a load is remembered.


Wow, this has just saved me a lot of headache, thank you! In the Help files it says:

"note that loading only takes place at the end of the current step"

What it means is - the point you revert to is the end of the step that did the saving.
I thought it meant when you call game_load it will carry out the rest of the step before loading (which would be pointless as none of that activity would matter anyway).
I therefore assumed that loading a game takes you to the exact spot in the step where you called game_save.
Now I know this is not the case I can manipulate my save system to do useful things such as take you to different rooms or play music seeing as game_load doesn't remember what music was playing at the time of the save.

In Topic: Wrong Bounce

30 November 2011 - 02:52 PM

I know this topic is really old but I've found something I'd like to add.
I had an object that used the move_bounce function with non-solid objects and it worked fine. I then made that object create another object and suddenly I was getting this problem. It seems using instance_create in any event (I tried Create and Alarm) caused the bouncing to mess up. Removing the instance_create code again made the bouncing work fine. Really weird!

In Topic: Unexpected Error Occurred

27 August 2011 - 06:43 PM

Hey there, I just experienced this same problem. A game I've been working on for a long time suddenly stopped working after the latest 8.1 update even though all old copies still work fine. I tried everything suggested here to no avail but found a solution which others might want to try if they are stuck. In GM8.1 use the Export Resources function in the File menu. Importing the resource file back into a blank GM8.1 project seems to run fine (even though the two projects are identical)

In Topic: Neonite 2 [N2]

12 July 2011 - 01:33 PM

This was fun, original and challenging. The only thing I would have changed is the reload speed. It felt like after shooting a block it took too long to see the new one, especially if you're under pressure! Also it felt like you couldn't move up or down while that new block came into place (might have been imagining that). Other than that everything worked very nicely, good graphics, interface and sound. Congrats :)