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frosty10001

Member Since 06 Dec 2006
Offline Last Active Dec 02 2011 07:45 PM

Topics I've Started

Overbuying Bonus Features

16 May 2009 - 06:39 PM

Hello, this topic is yet again a topic concerning buying something. This time, it is buying bonus stuff with the currency. Currently the problem is that if you buy it with 4 or more currency, you'd buy it two or more times and finally unlock it. If you don't have 4 currency, you would buy it 2 times and get a message saying you don't have enough currency, and it won't unlock. I tried doing this D&D actions myself, but now it certainly screwed. I'd need some assistance to just make it a regular buy item, but we'd have to remember its not a store full of these kind of items. Here all the information inside the screwed up object I mentioned earlier:

Information about object: HorseRaceMusicButton

Sprite: HorseRaceRemixLocked
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>

Step Event:
      if global.horseraceunlocked is equal to 1
            set the sprite to HorseRaceRemixButtonUnlocked with subimage 0 and speed 1
      else
            exit this event

Mouse Event for Left Button:
execute code:

message_background(KuTalkBG)
message_button(TalkButton)
message_button_font(ButtonFont,8,c_yellow,0)
message_size(229,242)
message_text_font(ButtonFont,8,c_blue,0)
      if global.horseraceunlocked is equal to 1
            go to room HorseRaceRoom with transition effect Blend
      else
            if global.horseraceunlocked is equal to 0
            if the player does say yes to the question: #####Would you like to purchase "Horse Race Remix" bonus song for 4 Secret Bits?
                  if global.secretbits is equal to 4
                        set variable global.horseraceunlocked to 1
                  display message: #####You have purchased: Horse Race Remix.
                  set variable global.secretbits relative to -4
                  else
                        if global.secretbits is larger than 4
                        set variable global.horseraceunlocked to 1
                  display message: #####You have purchased: Horse Race Remix.
                  set variable global.secretbits relative to -4
                  else
                        if global.secretbits is smaller than 4
                        display message: #####You do not have enough Secret Bits.
                  exit this event
            else
                  exit this event


Thanks a lot for helping!!

Skill Enhancing V0.2

25 April 2009 - 12:40 AM

Skill Enhancing
Topic Thread



:) Core Information
Game Name: Skill Enhancing
Category: Platform
File Size: 3.23 MegaBytes
GM Version: Game Maker 7.0 Professional
Vista Compatible: Yes
Screen Resolution: 640 x 480
Changes Screen Resolution: No
Mulitplayer: No

:lol: Description
Skill Enhancing is a platform game. You guide Ryan into a journy of weapons training, the fun way! Unlike boot camps, Ryan meets a tiki god, Ku who gives him his intructions and watches. There are numerous sets (1 in version 0.2) in which one weapon is assigned to each. You won't keep your weapons but recieving the right about of practice will be beneficial. During your adventurous trek, you can earn unlockables with your hard work, there are two ways to do so.. 1: Unlock them by completing specific levels. 2: Purchase them with the in-game currency named Secret Bits, although they are difficult to collect inside the levels. This game takes advantage of the GM's save and load system, just save a game at the end of a level and when you start up the game, load your save file and you can regain your level spree!

^_^ Download Link
Version 0.2 = GameJolt

:D Screenshots
Screenshots of the game are important, so I have uploaded a few here.
Version 0.2 - TitleScreen
Version 0.2 - Level Select Screen
Version 0.2 - Level 1, Set 1

;) Features/Future Updates
  • In Version 0.2
Set 1, First two levels.
Save And Load.
Figurines.
  • Planned for future releases..
Finish first set.
Complete Secret Bits currency mechanism.
More Unlockables.

Credits
The credits within the game is who participated in helping me design this game. If by any chance I have missed you, just PM me and I'll add you right away.

:rambo Final Comments
Thanks a lot to everyone who helped and I wish to you who've downloaded the game will really enjoy playing through the game and I did create the game!

Creating A Variable When Game Starts

23 April 2009 - 12:29 AM

I have a level select screen, and each level has a button that links to it. So if the player clicks on a button, they'll be asked if they want to play that level. Okay, for each button there is a variable that is SUPPOSED to be created when the game starts, but Game Maker doesn't know what variable: global.level1set1completed is. I have tried other methods, but when I complete the said level (Level 1 of Set 1) the sprite doesn't change indicating its completed. Such as the create event, it'll just keep setting the variable to that amount, so no matter how many times I complete that level, it'll be set to 0. Any help to set that variable when the game starts to 0, and ONLY when the game starts. This game takes advantage of the save system, it saves the variables so the file would know what variables it triggers the levels to be completed. Any help is appreciated! Thanks!

Background View

04 April 2009 - 05:13 PM

I have a platform scroller and my player has a view so the player knows where he is at, but the background would just keep repeating, how is it so to make the background follow the view of the player? Thats just my question, thanks a bunch!

PS: Sorry if it's been asked a lot of times before.. =|

Skill Enchancing Graphics Request Topic

30 March 2009 - 11:45 AM

Hey, this is my first topic for a general graphics thread for a single game. You'll have to complete a set of levels with one weapon. I'm having a bit of trouble with spriting even though I'm supposed to be learning so if you can lend a hand, that'll be awesome! There are details you have to see.

Posted Image All sprites must be in that style if you choose to color them with the exception of backgrounds.
For every sprite I request you can choose not to color it in but just give in the outline, I'll color it in but that'll only give you half credit. So lets get on.

1: Ryan Bomb Sprites
I provided the outline and the bomb, you'll just have to color it in and the bomb where it should be. (Note: The bomb shouldn't be on the last image on the last row.)
Image
Credits: Gets you 5.


2: Jungle Backround
This will be for the title screen and maybe some other game screens. A forest should be in the background, the sun at the top with a dream like border surrounding it all. I don't have an refrence though.
Credits: A whopping 40!

3: Bridge Tileset
This is the tileset for the first set of Levels, I've provided an example. Try not to mess with the colors. The tileset when completed should include: Bridge Connection, (When you see it connect to the grass.) Platform. Now the grass section (Not included in the image.) should be 3 colors also, that part of the tileset should include horizontal, turning, vertical.
Image
Image (PNG Format)
Credits: A giant 35!

4: Bridge Background
This will be the background for the first set of levels, if you've played Zelda you'd be familiar with this picture, all I need done with it is to add a dream border.
Bridge Image
Credits: 10.

Thats all I need for now, lets move on to the credits system.
Whenever you finish something for me, you get a credits spot, no matter what you did or how large the credits you got. Heres how the system goes.
1 Point: Spot in the Credits.
5 Points: Whatever color for your name in the credits.
10 Points: Along with 5, whatever font.
20 Points: Whatever size the text you wish to be.
25 Points: Detailed Text as you wish, you can provide it to me.
35 Points: A button to go along with your text, you can give it to me.
40 Points: A seperate spot all private for your credits.
50 Points: Become a Beta Tester!

Thank you all alot and I will see you some time later today!