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Kantatzu

Member Since 02 Dec 2006
Offline Last Active Oct 07 2012 10:31 PM

Posts I've Made

In Topic: ds_grid_create

14 September 2012 - 05:43 AM

Thanks, guys. I figured out a good way to do this. With my arrays, I was initializing and setting them with the wrong object, so the array was stored locally on the wrong object, and I was trying to call the array from a different object. Now that I switched the array to the object I want, everything's working smoothly. Thanks again, guys.

In Topic: ds_grid_create

14 September 2012 - 02:52 AM

Sorry for the double-post, but I've also tried arrays, and still no dice.

This is what I have in the script:
idle_array[1,1]=11
idle_array[1,2]=47
idle_array[1,3]=0
idle_array[2,1]=12
idle_array[2,2]=46
idle_array[2,3]=0
idle_array[3,1]=12
idle_array[3,2]=48
idle_array[3,3]=0
idle_array[4,1]=12
idle_array[4,2]=45
idle_array[4,3]=0

show_message(idle_array[1,1])
But then the show_message returns a blank message. Any ideas? Am I just doing something wrong with data structures?

In Topic: Walking along wall smoothly

22 July 2011 - 03:33 AM

Yeah, the "self" was there for clarification.

So I made a variable, myspeed, and for each step, changed myspeed to the object's speed. I replaced the "4" in your code (the assumed speed) with myspeed, and I tried it out. What happened, was that whenever the character collided with the wall, the character would just stop moving, period, regardless of the angle of collision. However, I could tell that the character still had some sort of speed assigned to it, because I have a sprite that goes faster/slower according to the character's speed, and the sprite was still in motion. Hmm.

In Topic: Walking along wall smoothly

20 July 2011 - 12:42 AM

Thank you. Can I replace the move-toward-mouse speed from 4 to a changing variable, such as self.speed?

In Topic: Walking along wall smoothly

19 July 2011 - 04:44 AM

Thanks a bunch for the advice and help, BeanInc. Nothing seems to be working, though. The link you posted had a code specifically designed for wall sliding, but even using it, the character still bounced and stuck. I'm at a loss of sorts here.