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Member Since 26 Nov 2006
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Topics I've Started

Fraps recording problem

23 January 2011 - 11:14 AM

Well, I don't know where else to post this, but since this is Game Maker-specific, I suppose it belongs here.

When I record a GM game with Fraps, about 60% of the screen is black--with the actual video moved to the top left corner. It appears that Fraps is recording the Game Maker window at the monitor's resolution and then filling the adjacent space with black. Even in fullscreen, Fraps seems to record the executable as if it were windowed, so recording at fullscreen has no effect. Also note that unless the FPS counter is set to show up in the top left corner, it will not appear. It simply looks as if Fraps treats Game Maker as a fullscreen application in windowed mode. Although I haven't tested it out yet, from reading the posts of others who have experienced the problem, the screen capture function has the same problem as recording.

I have had success recording commercial PC games, non-GM indie games, and software like Photoshop, so this is obviously a Game Maker exclusive instance. I am unsure if this is universal or different among hardware, so it would be nice if others could test as well (I have only seen three posted accounts of the problem on the GMC and elsewhere and none of them seem to be in pursuance of solving it). My laptop has an ATI Radeon 5730 with its driver at 10.12 (latest).

Thanks for your time!

Game Maker anti-aliased fonts

13 September 2010 - 10:28 PM

I was wondering if anybody else has the problem of anti-aliased fonts being sharpened at the top and bottom edges. This occurs with every font, and mostly when the font size is larger or smaller than 12px.
Posted Image

These fonts work perfectly elsewhere such as in image editors, but not when you start putting them in as included fonts. If anybody else has experienced this, is there a solution to this? As of now, I've been redrawing the font twice at a lower opacity a pixel above and below the original text to soften the edges, but it's certainly not the same as anti-aliasing.

Thanks, and hopefully I can fix this! It's rather annoying and inconvenient, but it's nothing I can't live with.

Around the World in 33 Days

31 July 2010 - 01:07 AM

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July 30, 2010

Music by Sir Xemic


Follow a fuzzy ninja through 7 different environments across the World of Tribes and liberate the Biomes. Tribe Fuz, native to the Jungle Biome, must fight persecution of Tribe Skin, which has beaten all of the other tribes into submission. As Tribe Fuz builds a massive, pacifying weapon, you will venture into environments, more commonly known as Biomes to the Tribes. Explore with us, my friend, and we will be powerful. Bask in the fruits of victorious labor and prove yourself worthy of Tribe Fuz!


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Screenshot 4

download (v1.0.0)

YoYo Games (Play Now enabled)

release trailer

Watch here!

Nearest Point On Ds_list To An Object

07 June 2010 - 12:04 AM

I've been searching the GMC for a day or so and haven't found existing code or code that I can modify to make it work for me.

var distance,nearest,priority;
for (i=0; i<ds_list_size(xList); i+=1){
distance[i] = point_distance(ds_list_find_value(xList,i),ds_list_find_value(yList,i),obj_player.x,obj_player.y)
priority = ds_priority_create();
nearest = noone;
repeat (i) nearest = ds_priority_delete_min(priority);
return nearest;
image_alpha = max(0.25,point_distance(nearest.x,nearest.y, obj_player.x,obj_player.y)*0.01);
What I'm trying to accomplish here is finding the closest point on a ds_list (which designates x and y, xList and yList) to the object obj_player. I'm a bit stuck here so if anybody knows what's wrong (am I using ds_priority wrong?) or knows a more efficient way to achieve what I'm trying to do, it would be appreciated.

xList and yList are the same size and they are treated and drawn as x and y:
drawX = ds_list_find_value(xList,i) + x;
drawY = ds_list_find_value(yList,i) + y;
Thanks in advance to any help! If more clarification is needed, feel free to ask :P And, yes, I have searched.

Is This A Good Story (so Far)?

30 May 2010 - 01:28 PM

It's pretty good in my opinion, but all I offer is just the view of one player. The story's a bit too general or vague, as are many games, unless you want this to make way for interesting gameplay? Also, are you planning to add that whole story into one prologue level or story? I suggest spreading across the campaign for the player to discover for themselves or break it into a few smaller pieces in the beginning, where the player actually PLAYS inside the prologue.

Other than that, it's not that bad.