Sword Master
The controls are as follows:
swing mouse - swing sword
left mouse button - keep blade still
right mouse button - move shield
A,D - move left and right
S - crouch
You may use this file as you like. If you end up making something cool, let me know. I suggest combining this with coderchris's GmPhysics.
Screenshot
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kilroy1501
Member Since 23 Feb 2004Offline Last Active Nov 30 2010 03:10 AM
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- Group New Member
- Active Posts 285
- Profile Views 1727
- Member Title GMC Member
- Age 22 years old
- Birthday March 28, 1991
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Topics I've Started
Sword Fighter Engine
11 October 2010 - 02:33 AM
Screen Save Part Problem
02 February 2007 - 01:14 PM
I can't quite figure out why, but sometimes when I try to use screen_save_part, it saves a blank 0-1 kb rubbish file. The deminsions are the same, but the whole image is black.
Now, the strange part is, this doesn't happen all the time. Its only with certain circumstances, the same code too.
I use the above code to save my images. The is no real reason I can find as to why they arnt saved right, sometimes just doing it twice will coreect the problem. Athough it seems like it has something to do with global.frame..
Has anyone had this problem before?
Now, the strange part is, this doesn't happen all the time. Its only with certain circumstances, the same code too.
save=get_string('name',save)
screen_save_part(save+string(global.frame)+'.bmp',border.x-70,border.y-100,180,round(79*1.5))I use the above code to save my images. The is no real reason I can find as to why they arnt saved right, sometimes just doing it twice will coreect the problem. Athough it seems like it has something to do with global.frame..
Has anyone had this problem before?
Animosity
19 June 2006 - 06:27 PM
This game has been in the making for over one year and has had alot of attention paid to detail. Proscribed Perception is an action-adventure, shooting-platforming game that utilizes CoderChris's GmPhysics and uses a unique style of aiming based on an angle and not a point in the room.
Try it and tell me what you think!
[Download] (uploadtemple.com)
[Controls]
Left Mouse - Shoot
Right Mouse - Stafre / Laser Guide (with sniper)
WAD - Move
S (Hold) - Crouch / Crawl
E - Reload
Mouse Wheel - Change Weapons
For those of you having trouble with the aiming system, press Q for a mouse guide that will show you where the mouse is.
Features _linenums:0'><strong class='bbc'>Features:</strong>-10 diverse weapons-5 different enemies, each with different variations-handgun-shotgun-machine gun-magnum-sniper-gernades-dual uzis-anti tank missle launcher-minigun-bow+arrow (beta)
Try it and tell me what you think!
[Download] (uploadtemple.com)
[Controls]
Left Mouse - Shoot
Right Mouse - Stafre / Laser Guide (with sniper)
WAD - Move
S (Hold) - Crouch / Crawl
E - Reload
Mouse Wheel - Change Weapons
For those of you having trouble with the aiming system, press Q for a mouse guide that will show you where the mouse is.
More _linenums:0'>More:GunfirericochetLaser GuideSwitching Weapons
Inverted Y-axis
07 April 2006 - 07:37 PM
Ok, I have never really had a problem with GM's y-axis, being that it get larger as it goes down, as opposed to up. But recently, we've been graphing alot in math and it is especially frustrating with inequalities. Does anyone know why Mark decided to do this, and has anyone else had a problem with it?
(yes, i searched)
(yes, i searched)
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