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ga05as

Member Since 05 Nov 2006
Offline Last Active Mar 05 2013 03:11 PM

Posts I've Made

In Topic: Help Me Expand Upon This Concept Of Mine.

28 February 2013 - 03:13 PM

Why don't you turn it into a wakeboarding game?

So you get pulled by a boat in front of you, and you have to dodge the edge of the water bed...


You could also add in rock that you have to doge, maybe even ramps to jump over? That would make for a good points system

In Topic: Give a new spriter a hand?

14 May 2012 - 10:21 PM

I would do something like this:

http://www.host-a.ne...s/flyingguy.gmk

You can always add more frames to the animations to make it look smoother.

In Topic: Soft Bodies

26 April 2012 - 09:57 PM

That's really cool!
But would it allow for less uniform shapes?


__________________________________

This is what i managed with texturing a shape: Download Soft Sprites

I have included a platform so you can see how the texture fails as the object rotates...
You can move it around with the arrow keys too.

Posted Image

In Topic: Soft Bodies

26 April 2012 - 08:28 PM

Okay, i will try it out now :)

- EDIT.

It kind of works, but you don't get the "Wobble" effect with the texture, also the texture stays upright as the object rotates...

In Topic: Soft Bodies

26 April 2012 - 07:53 PM


If anyone can think of a way to make a sprite deform to the shape one of my soft bodies that would be AWESOME. We could have Jelly Rag dolls.

I haven't downloaded the file yet, but as long as you know all the individual points on the edges of the blob (which, by the screenshot, it looks like you do), you can simply draw a textured primitive with vertexes at each of those points. A trianglefan would be the best way: the initial point would be in the center of the blob (taken from the center of the texture) and all subsequent vertexes would be drawn wherever the edge points in the blob are (taken from the absolute edges of the texture).

-IMP


But I don't think that wouldn't account for the motion that is going on inside the shape... For example, if the edges were pretty much stationary but the center of the shape was jiggling...

I will give it a go and see how it works out :)