Why don't you turn it into a wakeboarding game?
So you get pulled by a boat in front of you, and you have to dodge the edge of the water bed...
You could also add in rock that you have to doge, maybe even ramps to jump over? That would make for a good points system
- Game Maker Community
- → Viewing Profile: Posts: ga05as
ga05as
Member Since 05 Nov 2006Offline Last Active Mar 05 2013 03:11 PM
Community Stats
- Group GMC Member
- Active Posts 876
- Profile Views 3054
- Member Title GMC Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
11
Doing something right!
Posts I've Made
In Topic: Help Me Expand Upon This Concept Of Mine.
28 February 2013 - 03:13 PM
In Topic: Give a new spriter a hand?
14 May 2012 - 10:21 PM
I would do something like this:
http://www.host-a.ne...s/flyingguy.gmk
You can always add more frames to the animations to make it look smoother.
http://www.host-a.ne...s/flyingguy.gmk
You can always add more frames to the animations to make it look smoother.
In Topic: Soft Bodies
26 April 2012 - 09:57 PM
That's really cool!
But would it allow for less uniform shapes?
__________________________________
This is what i managed with texturing a shape: Download Soft Sprites
I have included a platform so you can see how the texture fails as the object rotates...
You can move it around with the arrow keys too.
But would it allow for less uniform shapes?
__________________________________
This is what i managed with texturing a shape: Download Soft Sprites
I have included a platform so you can see how the texture fails as the object rotates...
You can move it around with the arrow keys too.
In Topic: Soft Bodies
26 April 2012 - 08:28 PM
Okay, i will try it out now 
- EDIT.
It kind of works, but you don't get the "Wobble" effect with the texture, also the texture stays upright as the object rotates...
- EDIT.
It kind of works, but you don't get the "Wobble" effect with the texture, also the texture stays upright as the object rotates...
In Topic: Soft Bodies
26 April 2012 - 07:53 PM
I haven't downloaded the file yet, but as long as you know all the individual points on the edges of the blob (which, by the screenshot, it looks like you do), you can simply draw a textured primitive with vertexes at each of those points. A trianglefan would be the best way: the initial point would be in the center of the blob (taken from the center of the texture) and all subsequent vertexes would be drawn wherever the edge points in the blob are (taken from the absolute edges of the texture).
If anyone can think of a way to make a sprite deform to the shape one of my soft bodies that would be AWESOME. We could have Jelly Rag dolls.
-IMP
But I don't think that wouldn't account for the motion that is going on inside the shape... For example, if the edges were pretty much stationary but the center of the shape was jiggling...
I will give it a go and see how it works out
- Game Maker Community
- → Viewing Profile: Posts: ga05as
- Privacy Policy
- GMC Rules and Forum Rules ·



Find content