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Shadow Link

Member Since 28 Oct 2006
Offline Last Active Private

#4927452 Hooking up an SD card with GameMaker and the Raspberry Pi

Posted by Shadow Link on 31 December 2015 - 09:43 PM

Fantastic, Nice work!


I'm assuming the original pi and not the pi II


One of his Vines mentions the "Rasperry Pi 1", so it's looking hopeful!


Mike, awesome stuff you've got there! GameMaker would be an awesome default learning tool for kids over MIT Scratch. I'm sure if the Raspberry Pi Foundation shows interest, your higher-ups would be more than willing to prioritize development ;)

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#4915035 GMC forums cyber attack.

Posted by Shadow Link on 04 December 2015 - 01:44 AM

Oh, this again?


Sorry, I don't mean to cause a stink, but at this point, my GMC password literally resides in its own text file on my computer. It's a 256 character long alphanumeric string that I generated using random.org


Needless to say, but I don't use the password anywhere else. So, since the hackers want it so badly, I'll save them a few trillion years. Here you go!



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#4895293 The Pet-tastic GMC Jam 20 Discussion Topic

Posted by Shadow Link on 22 October 2015 - 11:02 PM

I'm sure this has already been established, but is the countdown clock accurate this time around? I.e. when is the Jam actually starting with respect to the countdown?


It's always accurate. Any time differences would be caused by your personal computer being ahead/behind of the server it's hosted on. I've updated it to reflect the new start time. Dadio breaks it every time T____T



@Mercerenies: ignore the clock, it's off by 2 hours.




Blasphemy! The clock is LAW. :D

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#4842540 The Pantserrific GMC Jam 19 Discussion Topic

Posted by Shadow Link on 18 July 2015 - 04:18 AM

The clock is set wrong.

Shadow thought we were going GMT again, but it's BST and dadio's drunk.


Guhh, so it seems. That's kind of the point in always using GMT, no fuss about timezones changing T_______T


Anyways, adjusted. Refresh your pages if you've kept the clock open since the Jam start!

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#4780680 The Potatotastic GMC Jam 18 Discussion Topic

Posted by Shadow Link on 04 April 2015 - 08:41 PM

Clock's good to go ;)


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#4717238 Random Text Generator

Posted by Shadow Link on 27 December 2014 - 10:50 PM

Just another small tip as well, it may be better to store the phrases in an array rather than having 10 if statements:



phrase[0] = "I like ducks";
phrase[1] = "Carrots are awesome";
phrase[2] = "Llama";
phrase[3] = "Bannanas";
phrase[4] = "Unicorns exist";
phrase[5] = "Pasta and meatballs";
phrase[6] = "Its raining dogs and cats";
phrase[7] = "!?!?!?";
phrase[8] = ":)";
phrase[9] = "Who likes Llamas?";
yy = phrase[irandom_range(0, 9)];


Also, no need to use round() if you use irandom_range()

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#4717170 Winter Windows - Oldschool Arcade Game

Posted by Shadow Link on 27 December 2014 - 08:15 PM

Pretty fun! Well designed; love the graphics and music. This game definitely fits the era. If I had to nitpick, I'd say that the controls are too good ;p. It seems that part of the challenge of old school games was their clunky nature, but other than that it's very enjoyable! This game begs to be played with a joystick or even a USB NES controller.

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#4649280 [Solved] Does anyone know pixel art?

Posted by Shadow Link on 07 September 2014 - 01:43 AM

Have a look at this tutorial: http://www.drububu.c...ixel-art-object

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#4606193 The Fabled GMC Jam #15 Discussion Topic

Posted by Shadow Link on 12 July 2014 - 06:37 PM

Just as a heads up, the Jam clock's DNS settings are propagating, so give it about 24 - 48 hours and it should be up. Thanks for your patience!


EDIT: It's up!

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#4553159 Renaming Gamemaker Itself.

Posted by Shadow Link on 24 April 2014 - 02:54 AM

Yet, nobody has yet to explain why it's so terrible.


I'm not one of the complainers, but I'll take a swing at this based on my own observations:


- The "Maker" part does cause people to base their opinions on other sofware with similar words. Two notable ones: RPG Maker and Windows Movie Maker. This is just a basic defense mechanism of familiarity.

- When showing off games to family, friends, or co-workers, people are always asked how they made it or what they used. Skirting around the issue with saying "GML" will only beg the next question of what the anagram stands for. You end up revealing it's "Game Maker" and you're taken less seriously. Why? The average joe most likely has no idea what GM is, who YoYoGames is, or any history behind GM. The only conclusion they draw is that the program makes games [without effort]. Convincing these people otherwise is awfully hard.


It's really just two flavors of prejudgement, but what Chance mentioned a page back is the real reason people (mainly developers) want the name change: self esteem. Have a look at some projects on Kickstarter and count the number of times you see the Unity logo splashed around. If it's not in the thumbnails, it most certainly is in their video or project page. Unity is much closer to being a household name than GameMaker, and a large part of that is because the big companies recognize it. With Sony finally opening up to YoYoGames, competition will have to follow suit if they want to keep up.



imagine you make a game, people skip it upon reading it was made with Game Maker


You know, there's no rule that says you have to tell people what you made a game in. If you let your game speak for itself, nobody will care how you made it. Can you show me where Gunpoint or Hotline Miami say "Made with GameMaker"?

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#4548697 Renaming Gamemaker Itself.

Posted by Shadow Link on 16 April 2014 - 10:45 PM

I wonder if some people are more concerned about their own image, than about GameMaker's image.   Are they worried they won't be taken seriously -- i.e., as "real programmers"?


Exactly. I feel this discussion comes up every now and then just because of this.


GameMaker doesn't need a rename. Instead, what it needs (and I'm 99% sure will happen) is a sub-name. I believe GM:Next will have a new sub-name. Right now, we have GameMaker: Studio. GM:Next could be something like GameMaker: Utopia (that's my attempt at a "cool" name). Now you can say that you made your game in "Utopia", or "GameMaker". YoYoGames can't completely ditch "GameMaker", the same way that Microsoft can't completely ditch "Windows". The name is already highly recognized so they just add a sub-name: XP, Vista, 7, 8...




if you say that your game was made with ENIGMA (a GM clone) on a random game forum to promote your game, more people will try the game instead of brush it off for being made with GM despite ENIGMA have much less functionality at the moment, just try it and you'll see.


A name has nothing to do what something can do. People use "Apple" phones. Android names their OS after sweets -- "Jelly Bean", "Ice Cream Sandwich". Both of these sound like kid names, but it doesn't stop people from using them.

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#4545965 The Stupendous Gmc Jam #14 Discussion Topic

Posted by Shadow Link on 13 April 2014 - 03:58 AM

STILL doesn't work on mobile. :(


Yeah, something about mobile Safari (at least on iOS) doesn't like the current Javascript. I actually made a small test page using HTML5 instead and that seemed to work. I'll try and see if I can revamp it.

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#4545860 The Stupendous Gmc Jam #14 Discussion Topic

Posted by Shadow Link on 13 April 2014 - 12:11 AM

Hey peeps, just thought I'd drop by with the shiny old countdown clock back in action: *Suspense intensifies*

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#4483582 The Fantastic Gmc Jam #13 Discussion Topic

Posted by Shadow Link on 17 January 2014 - 01:10 AM

I updated the clock 2 days ago, for those still wondering. I really should have it check to see if a new Jam is coming up and display a message that it will be updated soon so as to not confuse people.


The handicap riddle thing is pretty awesome though! If anything, I'm glad that the topic isn't spammed with "Guys, I made a theme guesser with deductive reasoning, and I ran it for a week. After it made calculations on all 21,600 possible combinations, it determined that there's a 78% chance that it's quoined!"


As fun as it is, 50 pages of that in a week is annoying :\

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#4444870 If, And Only If, These Keys Are Pressed... Do This

Posted by Shadow Link on 29 November 2013 - 10:17 PM

There's probably a better way to do it, but this code should work:


It's pretty simple. Check the keys you want, clear them, and then check if there are no others


if(keyboard_check_pressed(vk_lcontrol) && keyboard_check_pressed(vk_delete) && ds_list_size(select) == 0)

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