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Alex Muncatchy

Member Since 22 Feb 2004
Offline Last Active Apr 14 2013 05:06 PM

Topics I've Started

Confronting A Large Project

16 May 2008 - 05:22 PM

Hey everyone.

I have only started a handful of topics, a couple of them being WIP projects for old, (and I mean OLD) games.
Over the past 2 years, I've been working on a highly ambitious project. I have accumulated over 300 pieces of concept art consisting of character sketches, scenery sketches, foreground elements, sky variants, specific enemy information and so on. I have written over 100 pages of information on the game. Stories and certain execution specifics, and how exactly to present the scene. Backstories, and entire character descriptions are also included.

I didn't mean to plague you guys with stats and info you didn't need to know.
But it simply exemplifies the vastness of the game.

Which, apparently, isn't a good thing. It actually frightened me, and made the "first addition to the GM file" difficult.
I am a perfectionist at heart, and everytime I add something new, I feel like "hey, that could have been drawn better" or "that edge could have been drawn better" or "the way I drew it in the Game Design Document looked much better than THIS".

The wealth of information simply cut off any motivation to work on the ACTUAL GAME.
It has caused me to fear the monster I created.

So, my question stands:
What is the best method to confronting a large project, or simply, a project that had been overly thought out?
How can I relive myself of ridiculous, nearly stiff as a board critique of my own work?

I appreciate any feedback I get, and thank everyone for reading this.

Thanks again,
Alex Muncatchy.

Inspiration And Motivation

06 June 2007 - 06:26 AM

Hey guys, I haven't posted a topic in a long time.
I've been randomly checking out Work In Progress projects and people asking certain questions and the such.

I have two strange questions for those who can supply an answer.
How do you become motivated with your game?
Where do you draw inspiration from?

The reason I ask those questions is that quite simply, I can't work on projects like I used to.
I would start a project, move on to another, or stop all together for several weeks, or months.
I have worked on a game dubbed, "Ruins" and I have drawn countless conceptual art pieces, written many documents, yet feel hesitant to go into Game Maker.

Let me reiterate what I am wondering, Is there a specific action you take to become motivated/inspired to work on your game?
Is there a way or method of doing this?

All posts are welcome, and I and anyone else in need of help would surely appreciate any feedback given.


Game Length?

07 April 2006 - 02:50 AM

Hey GMC,
What do you guys believe to be the best approach to:

The biggest problem (for me) is the overall size (read: vastness or level count) of the game.

Should rooms be huge with a camera?
or small rooms with extended length?

Should the game be short and "cute" or long, taking hours to beat?
how many levels should there be?

I believe we all could use the thoughts of fellow game developers on this subject, as this would not only benefit me and my games, but your's too.

Thanks for your time,

Ideas For A Space Platform Game,

29 July 2005 - 05:18 PM

hi, I am in the works of making a space platform game where its placed in the future and you are in a big transport ship, there are aliens and stuff, but I was wondering, what kind of elements/objects you like to see in it? like what things would be fun to make/use, like crates and stuff like that? could you give me some ideas? Credit will be given to those who do. Thanks for your time, I appreciate any help. :P

Nes Metroid Backrounds/tiles

30 March 2005 - 04:19 AM

I am making a NES metroid Fan game, and I was wondering if anybody knows where I could find some backrounds and tiles, I will give credit to the one(s) who help me, thanks! ::lmao::