if press key {
state = 0;
}
if press different key {
state = 1;
}
if state == 0 {
sprite_index = something;
image_speed = something;
y += 6;
}
else if state == 1 {
sprite_index = something;
index_speed = something;
x += 2;
}
What approach is most common/best for platformers that have many different actions?



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