Don't underestimate the complexity of learning another language, specially if it's just the first time you have tried to move on to another language. That's the easiest way to fall into the "wait, this isn't like [previously learned language], this sucks!" hole.
GML will have build up your logic, and got you familiarized with the basics of programming, but that's all, C++ really isn't much like GML. To an extent. Having learned GML will certainly make learning it easier than having no programming experience, but realize that C++ is its own different thing.
I'm against "moving on" from different programming languages, each of them is useful and good at different things, even Game Maker, thanks to its useful IDE.
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Milo-
Member Since 16 Oct 2006Offline Last Active Jan 31 2011 12:20 AM
Community Stats
- Group New Member
- Active Posts 63
- Profile Views 738
- Member Title GMC Member
- Age 23 years old
- Birthday November 11, 1989
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Gender
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Location
Mexico
Posts I've Made
In Topic: Moving On...
22 May 2010 - 06:30 PM
In Topic: Why I Love Gmc!
09 May 2010 - 10:06 PM
I don't think the community itself is deserving of much love, it's... I don't know, sort of hostile? Dysfunctional? I mean, computer geeks aren't exactly well known for being charming individuals. What I love about the Gmc are the games the people make, not the people.
In Topic: Software Piracy
08 May 2010 - 02:11 AM
The funny thing is, most of the arguments that classify piracy as stealing (AS STEALING, NOT AS WRONG, PLEASE DON'T GO OFF ON TANGENT), can be applied to buying the item from a reseller. Lots of persons everyday buy goods from second hand sellers without realizing this often is just as harmful as the act of pirating/stealing itself.
Personally, I don't think pirating is quite the same as stealing, not even close, but whether it is morally wrong/admissible/justifiable to do it is a whole other argument that I personally have no interest in, because opinions aside, it IS a fact that it has negative effects on the economy of the copyright holders, and that's the end of the argument for me, although, some companies deserve it... *cough*recordlabels*cough*
Personally, I don't think pirating is quite the same as stealing, not even close, but whether it is morally wrong/admissible/justifiable to do it is a whole other argument that I personally have no interest in, because opinions aside, it IS a fact that it has negative effects on the economy of the copyright holders, and that's the end of the argument for me, although, some companies deserve it... *cough*recordlabels*cough*
In Topic: How Much Time Do You Get For Gamedev?
07 May 2010 - 08:11 AM
Programming is a hobby of mine. Nothing more, nothing less. I can pass months, even years without programming anything but if I get the urge to program something I can spend hours on it. Sort of like the rest of my hobbies.
During the weeks/days that I'm in the mood for programming, I can spend about 3 hours programming a game, but this urge for making a game usually doesn't last long.
During the weeks/days that I'm in the mood for programming, I can spend about 3 hours programming a game, but this urge for making a game usually doesn't last long.
In Topic: The Effect Of Distortion Of Air
02 May 2010 - 11:11 PM
Wait, you're right about the view not rendering. Oops.
But I was under the impression that window_set_size would not resize the window if the drawing region (the view) was larger than the values of the function.
...
Yep, just tried it. All it does is scale the window, the black borders are still there.
Well, for now, I'd suggest to just switch the views you are using, and make the according changes to your code. Shouldn't take too long. Never mind. Just tried all the methods posted up until this post and none of them work.
But I was under the impression that window_set_size would not resize the window if the drawing region (the view) was larger than the values of the function.
...
Yep, just tried it. All it does is scale the window, the black borders are still there.
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