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valochfull

Member Since 12 Oct 2006
Offline Last Active Sep 15 2012 12:44 AM

Posts I've Made

In Topic: 3D problems

28 March 2012 - 06:34 PM

Sorry I did no mean to offend you, just your sentence made me laught "i dont want to make a bullet obj its a lot of work",
because I think that you need to do that to get what you want lol
I don't remember exactly how its made in the fps tutorial, but lets try to understand the problem together...
I'm not that good but I'll try to help you
if you hit the monster when you face him but look up/down, it means the system you use for moving your view up and down
don't move your real aiming....
Or it could be because the system you use works in 2D
like, the code check if your monster is in front of the player in 2D
because the FPS tutorial actually is a 2D top down shooter that is rendered in 3D
but only its graphics are in 3D, the game is actually working in 2D, you know what I mean ?

In Topic: 3D problems

28 March 2012 - 05:38 PM

Making a bullet object is "a lot of work" ...
making a game is a lot of work
making a 3D game is even more work
if the only thing that matters for you is doing nothing, perhaps you should consider watching tv and eating cookies lol

PS : if you just wanna have fun, perhaps you should consider making a way more simple game in 2d,  and then when you
won't be affraid of things taking time or afraid of the unknown, come back to your fps idea :)
you will make a better game :)

Ummm my problem is that i download the FPS 3D tutorial and i change some stuffs in it
i made that u can look around up and down with the map every thing works good but
if i shooting high its still killing the monster
second problem is that i made a bullet counter every thing works great
except the reload sprite i tried to change it when i reload (pressing "R")
pls help with it
oh and one more thing about the first problem i dont want to make a bullet obj its a lot of work pls just give me a GML code
that makes it ok
(sorry about the bad English )


In Topic: Moving To Mouse_x, Mouse_y

15 December 2007 - 11:23 PM

//CREATE event of ball object

GOTO_x=self.x
GOTO_y=self.y

//STEP event of ball object

if mouse_check_pressed(mb_left)
{
  GOTO_x=mouse_x
  GOTO_y=mouse_y
}

if distance_to point(GOTO_x,GOTO_y)>0
{
   speed=3;direction=point_direction(x,y,GOTO_x,GOTO_
y)
}

if distance_to point(GOTO_x,GOTO_y)=0
{
   speed=0
}

Hope that it can help you

In Topic: Icons

15 December 2007 - 11:13 PM

Go to "add", then "Change global game settings", and then in the pannel
that pops up choose "loading" and check for the change game icon otpion ^^

Well, it wasn't that difficult ^^.

Valochfull

In Topic: Havin Trouble With Special Effect :-(

02 September 2007 - 10:27 PM

yep a little confusing explanation, like too often with me, sorry !
Exactly what I needed man, thank you so much !

the only problem is the object follow the view but move a little
the moment you stop moving the view then start moving again...

But I just had to use the draw function to use you coordinates
mini sytem and its just perfect

thanks a lot, you saved me time, wich is just what I need theses days ;-)
feel free to PM me if you're having trouble with graphic design or
gameplay, wich is much more my cup of tea than coding ^.^