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misterprickly

Member Since 11 Oct 2006
Offline Last Active Dec 22 2012 08:23 PM

Posts I've Made

In Topic: d3d_model_load_ext - 3d Models Importing Script

26 October 2011 - 11:21 PM

Can I use this to load animated .X files?

In Topic: My Action Figure

26 October 2011 - 08:42 PM

Sorry about that, I just did a few "maybe he means I should do this" tests and I now understand your instructions.

Also I've figured out where I've been going wrong and have rectified the situation.

Thank you for your patience.

In Topic: My Action Figure

16 October 2011 - 06:57 PM

That txt is there for your convenience, if you already know that your project will use certain models, which you should. It acts as a default set of parts. When you open up MAF, or use the code I put in the example, it will automatically load all the models from the txt, in MAF you set the model in use for the selected bone via Q and W keys. If at any point during using MAF you decide to add more models you can do this via "Load Models."

The controls are explained in more solid detail here: http://gmc.yoyogames...1


What is the file format that MAF requires? I.E: .d3d, .x, .3ds etc.
How do I load the models?

Basicly what I'm asking for is a more deatailed "step by step" version of the instructions.
Kinda like a "For DUMMIES" edition.

In Topic: My Action Figure

15 October 2011 - 02:49 PM

I'm having problems loading my characters into MAF.
maybe I'm not reading the pre-start instructions properly.

MAF loads d3ds, there is a file called "start up models.txt.":
-First line: Punch in the number of models you will load
-Others: Punch in the file names to load.

What comes after that?

what do I after that?
How do I open them into MAF if the figure has to be made with MAF?

Do you have an instruction book for MAF (which I probably should have read)?

Other that that I think your examples are awesome!

In Topic: My Action Figure

30 August 2011 - 10:02 PM

Do you have any other examples?