
Not quite a not-quite-RPG quite yet.
This is a project I started around Christmas of '07, though I certainly haven't put as much work into it as most people do in that amount of time. Everything in it so far, with the exception of the ambient noise and sound effects, was completely made by me. This currenly consists of the following features:
- Flash-quality graphics and smooth animations
- Smooth scrolling view (most evident before changing rooms in game)
- A nice night/day system with a rudimentary lighting system
- Saving and loading system
- System message engine (like the text area of an MMO)
- Speech bubble/cutscene engine (think 65M&1BC)
- Basic combat system
- Custom-built platform engine
- Custom-made music
Just a note, before I get a bunch of complaints about how the combat system is hard to use, how jumping is difficult, etc. I would like to state that this game is supposed to be casual. What I mean by this is that people who like perfect control will be disappointed. For instance, the combat system is slow and purposely clunky, only one type of movement can be made at a time (i.e. no jumping while walking), and there is absolutely no variable jumping. I intend to focus more on strategy than button-mashing chaos in this game, which I hope will make it more difficult for those people who typically breeze through games, and easier for those with slower reflexes and generally less gaming skill. This isn't to say that the game will be puzzle-based, but that is a possibility.
Also, don't expect a new demo anytime soon. This project has unfortunately stalled, due to a combination of a lack of time and a lack of inpiration. This current demo hasn't been changed at all in over a month. If anyone has any ideas for this game, I would be glad to hear them, and hopefully I will have more time to work on it later - namely after this week is over. College finals are hell for the freshies. Anyway, for some screenshots.


Current demo information:
Version: 2.1.2
Vista compatible: Yes
Resolution: 640 x 480, windowed
File size: 6.91 MB
And just in case you were wondering, none of the save games will be compatible with later versions. It is really finicky about that for some reason. Just to be clear though, I highly doubt anyone is going to worry about their save-games for this demo.
Recommended requirements:
CPU: 3.0 Ghz
RAM: 1gb
Links:
Mediafire
Will Host for Food
Please leave any comments and suggestions you have!



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