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Member Since 19 Sep 2006
Offline Last Active Mar 20 2013 12:20 AM

#4234782 Some Negative Thoughts

Posted by TeeGee on 10 March 2013 - 10:11 PM

Here's a big shocker -- most games (or movies, music, books, etc.) are crap. Hits and gems are few and far between. Otherwise they wouldn't be hits. It's normal. And it's okay.
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#3908642 Co-Op

Posted by TeeGee on 17 February 2012 - 10:42 AM

We just released a small experimental for two players. Enjoy :).

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Co-Op is a space shooter with no shooting. The only way to kill enemies is to cut them with a flexible power beam connecting players’ ships. The goal is to max your score before you inevitably die due to your partner’s mistake.

The game features several types of lovable enemies, cute cardboard aesthetic, combos, and many ways to break a friendship. It’s pretty fun and requires some good coordination between the partners to be any successful. It’s also possible to play it solo, if you are ambidextrous enough.

Works on PC and Mac.

Gameplay video:



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#3820462 GM4Mac update

Posted by TeeGee on 29 August 2011 - 08:57 PM

The increase can actually be pretty major, depending on what you are doing. The main area of improvement was text drawing, which is significantly faster now.
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#3818445 [commercial] Magi

Posted by TeeGee on 26 August 2011 - 04:32 PM

I finally managed to port our good old Magi to Mac OSX. It's now available for purchase on our website for a meager $5.95 (special price lasting until Cinders is out).

Name: MAGI - Magical Strategy Game
Category: Strategy/RPG
File Size: ~30MB
Screen Resolution: 1024x768
Download Link: Demo
Purchase Link: Buy Magi
Website: Magi on MoaCube

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If you havenít tried Magi yet, itís a unique and very challenging strategy game about wizard duels. You can take a look at the screenshots below or just try the demo. You can also check the Strategy section of our forums for some handy tactics and character builds.

All owners of Magi also get a 50% discount for ArcMagi when it comes out. Though, at this point we canít tell if ArcMagi is going to have a Mac version.

Why itís cool:
- Itís a strategic and challenging game that makes you work for victory.
- Can be played in short bursts and works great as a coffee break game.
- There are 10 different characters and over 50 unique spells.
- Spells are designed so that each has its unique tactical purpose.
- Itís pure nerdy and addictive fun, with builds and strategies and what not.

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#3779275 Some early MoaCube sales stats and observations.

Posted by TeeGee on 01 July 2011 - 03:18 PM

Hi GMC :).

You may remember me as the maker of Magi. Several years passed since that game. Meanwhile I got to work for few years in the video game industry, and recently went full-time indie to start my own studio MoaCube. We're working on two nice projects, both done in GameMaker. One is even already available for pre-order.

I just posted some data from the first month of sales on our blog. I suppose it could be interesting for many of you, and I couldn't pass this chance to pimp my personal blog, so here's the link ;):


The biggest surprise for me is how much profit still comes from my old Magi. Seems that having a commercial game already out is a huge help in going full-time indie. As your new projects drive traffic to the website, there's always a chance that someone checks your older stuff. It's a nice extra passive income.

By this logic, I think that after our next game, we should start making enough money for a relatively okay living. But at the same time, the second project is probably going to be the hardest. We'll have to do it without any initial savings, just living through the passive income from our first project.

I hope you find it interesting.
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#3759805 Caster - multi-platform Ogg extension

Posted by TeeGee on 26 May 2011 - 10:27 PM

Frustrated with the lack of OGG extension for GameMaker, that would work on both Mac and PC version, we decided to make our own.

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More info and download

Caster is a pretty lightweight and simple to use sound extension for GameMaker. It allows you to load and play OGG files, as well as gives you all the most useful features when dealing with sound effects in games; like pitch and volume control on sample and instance basis.

It's free to use (just please credit us), so enjoy and let us know if you find any bugs or would like the feature set expanded.
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#3745873 Preview of Upcoming Games

Posted by TeeGee on 30 April 2011 - 09:01 AM

Cinders is an atmospheric Visual Novel, based on the classic fairytale of Cinderella.

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Developed by: MoaCube
Art by: Gracjana "Vinegar" Zielinska
Music by:Rob Westwood

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(click to enlarge)

Website with more info
Glimpse of the game's music
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#3729427 MoaCube.com

Posted by TeeGee on 04 April 2011 - 11:05 AM

Because Moas are made of awesome. It's even in their name.
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#3613633 Previews of Upcoming Games - October 2010

Posted by TeeGee on 05 October 2010 - 02:55 PM

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Some images from ArcMagi, a sequel to my older game MAGI

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And a very recent video showing current state of the game:
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#2006536 [commercial] Magi - Magical Strategy Game

Posted by TeeGee on 03 April 2007 - 05:51 PM


Thanks. And yes - I will make the tutorial skipable in the upcoming update.


Yeah, we know that already :blink:. Actually it was posted three posts before yours. No big deal though.

So guys - any suggestions of improvements?
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#1987394 [commercial] Magi - Magical Strategy Game

Posted by TeeGee on 24 March 2007 - 08:39 AM

Thanks for comments.

I'm really happy to see that you like the game. If you have any suggestions, please consider signing on our forums. There are few disscussions on what to implement in an upcoming update and you can always drop your 3 cents.

And I thought I explained the pricing issues.
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#1985683 [commercial] Magi - Magical Strategy Game

Posted by TeeGee on 23 March 2007 - 08:24 AM

Thanks guys for a positive feedback.

30-frame 8 -directional animated sprites are hard work..^^

I can imagine that :GM028:. Good luck with the project - it certainly sound interesting just from the above quote.


Thanks. I'm glad you liked the game, but please don't give me a business advice :GM060:.

Also, the $19.95 pricetag on the game is a bit steep for this game.

Have you ever heard of "market"? If every game on market has a price of 19.95$ and suddenly there is one costing only 10$ what would that imply? Yup - lower quality.
When you go to the shop to buy some coke for 1$ and then you see this "shmoke" costing 0.50$ which one do you prefer? And maybe this "shmoke" is a tastiest thing ever, but you won't even check it because the lower price implies that it's somewhat of subpar quality. Same goes for games or any other market with established prices.

Also if someone has a credit card and is willing to pay some money for a game he loves, he might aswell pay 19.95$. If not, then he won't probably buy it even if it's 5$.

And one more thing - if I would lower the price I would need more than two times increase in sales to mantain the same profit. Why more than two times? Market is adjusted to the price of 19.95$. For example - eCommerce service may take 15% of each transaction but no less than 3$. If the game costs 19.95$ it's all right, but when its price drops to 10$ I still have to pay 3$ for each sale - that's not 15%, that's 30%.

I hope you get my point. I know you have best intentions and I appreciate that, but once again - please don't disscuss things such as pricing unless you have a good experience on selling games yourself.

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