If you've been paying any attention to the notifications I've been posting lately, you'd know I've been working on a thing. Well, here's a demo of that thing, and a few words to describe what's going on, as well as some fancy pictures to chronicle it's progress from the humble beginnings to what it's become today.
This is GM Total Terrain, an all in one, advanced terrain management suite, which comes complete with the following features already implemented:
Read Heightmap data from grayscale image.
Seamlessly blend up to 5 textures together using fancy blending masks for the most natural looking terrain evarr.
Customizable Level Of Detail (LOD) functions, set the width of your slices, and how many LOD levels to use!
Interpolated data reading for super smooth placement and sub-pixel accuracy on terrain generation, Use more polygons than there is terrain data!
With more to come: (feel free to submit ideas)
Foliage/grass population with wind shader.
Frustrum culling of terrain slices for maximum performance.
and lots more performance boosts!!
Now for the fun stuff, Pictures!
WASD controls and mouse.
First run will take a considerable amount of time to build the terrain. That time gets cut in half when you launch the game the next time. This will be addressed!