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Indecom4000

Member Since 10 Feb 2004
Offline Last Active Mar 28 2016 10:48 PM

Posts I've Made

In Topic: RetroFexx - Oldschool Palettes with Dither *UPDATED*

25 March 2016 - 04:47 PM

@everyone having issues, I've just tested the asset and everything seems to work just fine from my end. I'll update the first post with a bit more info to get you started, but i'll post it here below as well:

 

Make sure that the texture your using for your palette hasn't been properly set using sprite_get_texture or background_get_texture, and that your palette looks the same as the ones included, RFXpalettes_spr.

Also be sure the use for 3D check box checked on your palette.

The texture generated using sprite/background_get_texture must be assigned to RFXpal, a global variable that the RFX system relies on when calling the following functions.
        RFX_set_palswap(sprite_get_texture(sprite_index,image_index));

 

The RFXpal (set by using RFX_set_palswap) and RFXshader variables are required by the RFX system to be set to the palette texture and the shader to use respectively. If these variables aren't set then you will likely get just a blank screen, same if you don't set the RFXshader variable to RFX_coldepth_shd or RFX_palswap_shd


In Topic: BLOKZplus - Early Access Alpha

13 March 2016 - 01:51 AM

I'm working on this in my spare time. I do have a full time job now, and a part time so my free time isnt nearly as great as i'd like it to be. The good news is that this is working in the latest build of GM studio, but there are some issues at the moment.


In Topic: [Currently CLOSED] Job Offers [8Bit Pixel Artist, 8Bit Music Composer]

04 February 2016 - 02:03 AM

Hey I'm interested in helping with art, and done programming I'd you need help. I'll write up a proper pm for you momentarily

In Topic: GM Total Terrain - advanced 3D terrain! Update#2 Instant Load! No fla...

23 July 2015 - 07:44 PM

Lol I figured as much. Also gotta have some pretty decent display drivers and hardware to really get any use of this, or else the whole thing will fall apart. Muahaha


In Topic: Death's Gambit Team looking for experienced Gamemaker programmer

22 July 2015 - 09:36 PM

Consider yourself very much emailed. I am available full time, and have 15 years experience with two games published on Steam. My email address is clegasse@igameart.net