Wow, thanks, that's some really good advice. I was playtesting a really early model with the memory game and it was fairly boring so I'll scrap that.
I thought of having the puzzle game as an intermission, but i don't want it to feel mainly like a defend your castle clone with a puzzle minigame tacked on.
+ nice graphics and animation
+ good music and SFX
+ felt very professional and well-designed
- I would have liked more quests and more to choose from at a given time. Also, the light radius effect in dungeons is kinda ugly. Also, some more in depth RPg elements would have been nice. Overall, excellent game though!