So, I could pick up a calculus text book, flip to page 300, and be able to pick it up just by reading it 80 times over? Once you understand how calculus works, maybe - but only after you understand how it works. And you do that by reading the textbook's tutorials and examples.
Exactly, we said (or at least, me and wiredbomb) that you don't need tutorials. That one "Drag and Drop to GML) isn't exactly a tutorial, I worded that wrong. It just shows what the drag and drop equivilents are in GML. But more important is to just get hands-on experience.
I make it sound easy, but only because it is pretty easy. Like I said, I was in the same boat as you, but now I'm learning and almost have a grip on GML.
That's not what I said, I never mentioned calculus in the first place, which is very different from GML. The thing is, you don't have to 'study' the drag and drop icons, you just get pretty used to using them over time. Transfering your knowledge of drag and drop to GML can be done by using the GM help files and the Drag and Drop to GML list I mentioned. I mean, tutorials help greatly, but in the end you can't just learn by doing a bunch of tutorials; sooner or later you just have to start attemping GML on your own by just, well, going to the "add code" action and putting code.
I mean, when people first invented GML or calculus or whatever, they obvious didn't use tutorials since they were creating it, so obvious tutorials aren't manditory, although they can really help at times.