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Kobb

Member Since 13 Aug 2006
Offline Last Active Feb 12 2009 02:38 AM

Posts I've Made

In Topic: Gml Help

25 June 2008 - 08:37 AM

Exactly, we said (or at least, me and wiredbomb) that you don't need tutorials. That one "Drag and Drop to GML) isn't exactly a tutorial, I worded that wrong. It just shows what the drag and drop equivilents are in GML. But more important is to just get hands-on experience.

I make it sound easy, but only because it is pretty easy. Like I said, I was in the same boat as you, but now I'm learning and almost have a grip on GML.

So, I could pick up a calculus text book, flip to page 300, and be able to pick it up just by reading it 80 times over? Once you understand how calculus works, maybe - but only after you understand how it works. And you do that by reading the textbook's tutorials and examples.


That's not what I said, I never mentioned calculus in the first place, which is very different from GML. The thing is, you don't have to 'study' the drag and drop icons, you just get pretty used to using them over time. Transfering your knowledge of drag and drop to GML can be done by using the GM help files and the Drag and Drop to GML list I mentioned. I mean, tutorials help greatly, but in the end you can't just learn by doing a bunch of tutorials; sooner or later you just have to start attemping GML on your own by just, well, going to the "add code" action and putting code.

I mean, when people first invented GML or calculus or whatever, they obvious didn't use tutorials since they were creating it, so obvious tutorials aren't manditory, although they can really help at times.

In Topic: Gml Help

25 June 2008 - 07:44 AM

Exactly, we said (or at least, me and wiredbomb) that you don't need tutorials. That one "Drag and Drop to GML) isn't exactly a tutorial, I worded that wrong. It just shows what the drag and drop equivilents are in GML. But more important is to just get hands-on experience.

I make it sound easy, but only because it is pretty easy. Like I said, I was in the same boat as you, but now I'm learning and almost have a grip on GML.

In Topic: Gml Help

25 June 2008 - 07:16 AM

I'm kinda going through the same thing, but I'm learning GML pretty well. The best thing to do is have hands-on experience. Looking at the "Drag and drop to GML" tutorial REALLY helps and is a good reference, and even looking on the board right here helps. I find most written tutorials ineffective when learning GML, and I think you can really only learn it with hands-on experience.

In Topic: More Gml Help Needed

24 June 2008 - 06:41 AM

The object, Kamo, is is the object that has these sprite_indexes, yes. The object name is Kamo, and the sprite_index is checking for his left and right standing animations. Kamostandright and kamostandleft are the actual names of the left and right facing sprites (Yes, kamostandleft isn't capitalized).

Edit: Fixed it. Turns out I was asking the wall object instead of the Kamo object; obvious the wall object didn't have these sprite_indexes, so yeah, fixed.

In Topic: Displaying A Message With Key.

22 June 2008 - 07:46 AM

Yep, it worked. Thanks again.  :)