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mimsi

Member Since 08 Aug 2006
Offline Last Active Jun 15 2012 01:57 PM

Topics I've Started

Need 8 Directional Movement =]

29 September 2011 - 12:29 AM

if anyone can take this little guy and give him walking animation in 8 directions I would be very appreciative. he is meant to be a placeholder sprite, and anyone should feel free to use him and edit him as they desire. thank you for any help =]
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Does file_text_read_real() skip 0's as input?

04 February 2011 - 09:51 AM

I'm trying to make a custom save option for my rpg. When I access the SaveGame() function that I wrote, a data file is written to that stores the room_id, the gamestage variable, player_x, and player_y in that exact order. I checked the data file and it looks like this:

1 0 1024 1200

the LoadGame() function accesses these variables in the exact same order. When I ran the game in debug mode and watched for these variables, I noticed that it seemed to have skipped the 0 in the file making my data look like this:

room_id: 1
gamestage: 1024
player_x: 1200
player_y: 0

I am certain that my code calls for the data to be read in the correct order. I'm just curious if this function skips 0 and moves to the next real data input. and if so, how do I force it to read the zero without having to take it in as a string?

NOTE TO MODS: sorry, I posted this in the wrong forum. it could be moved to novice Q&A. sorry again   :whistle:

I'm having trouble with my mountains

04 February 2011 - 12:13 AM

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Alright. So here's what I've got. I've spent a lot of time trying to make this tileset. The problem is that no matter how hard I try I can't make the tiles work for any situation. Do I really need to keep making more tiles for different arrangement scenarios? Or is there a better way to make this work? I'm not very experienced at making sprites or tiles, but I'm trying hard to learn. Thanks for any help with getting this fixed =]


Each piece is supposed to be 16x16 by the way. just wanted to make that clear. =]

What the heck?

30 January 2011 - 11:35 PM

So I've been working on a Final Fantasy 1 style rpg. I got the basic overworld movement down and got the room to wrap seamlessly. I worked on several other parts of the game and then went to take it on a test run. This is when I noticed that the seamless wrapping that i spent hours on didn't work properly anymore.

In frustration at trying to solve the problem and going through my notes and math, I desperately decided to just open a new game file and import everything from the old file. Before I started to lobotomize pieces from the engine to solve the problem, I put it on a test run. It worked perfectly.

So long story short: I have two exact copies of a game file. One works properly, and the other doesn't. Does anyone know what could have possibly caused this problem? I'm so confused =/

Petty Question - Gamemaker's Definition Of Program

19 March 2010 - 12:54 AM

So, in the GameMaker help manual it says that a program is the group of statements in between two curly braces {}. Does this count for the group of statements that you might stick in curly braces after and if statement?

if (a == b)
{
	this = "program?";
}