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mimsi
Member Since 08 Aug 2006Offline Last Active Jun 15 2012 01:57 PM
About Me
I get bored and make video games for fun. I love the art of minimalist video games. They aren't flashy, but the story can be compelling. And with a little bit of polish, the environment can come magically alive.
I am 21 years old, and am a sailor in the United States Navy. I am currently at a training command and will be here for some time. So I do end up getting a little bit of spare time here and there. My job though is to be a student and learn what they teach me as well as I can. So I have to put hobby aside when it comes down to it.
My interests are software, flying (no, I am not a Navy pilot), diving (nor a Navy diver), meditation, writing, and exercise. I try to keep a healthy balance between these when I do get my free time on the weekends. I have lots of friends that I like to make time for as well.
If you would like to know anything else then feel free to ask. If you have questions about any games that I might put out, then go ahead with them. I'm willing to help out with your projects if you have specific questions. I specialize in math and physics, but am still pretty rounded.
I am 21 years old, and am a sailor in the United States Navy. I am currently at a training command and will be here for some time. So I do end up getting a little bit of spare time here and there. My job though is to be a student and learn what they teach me as well as I can. So I have to put hobby aside when it comes down to it.
My interests are software, flying (no, I am not a Navy pilot), diving (nor a Navy diver), meditation, writing, and exercise. I try to keep a healthy balance between these when I do get my free time on the weekends. I have lots of friends that I like to make time for as well.
If you would like to know anything else then feel free to ask. If you have questions about any games that I might put out, then go ahead with them. I'm willing to help out with your projects if you have specific questions. I specialize in math and physics, but am still pretty rounded.
Community Stats
- Group New Member
- Active Posts 314
- Profile Views 2226
- Member Title GMC Member
- Age 23 years old
- Birthday December 2, 1989
-
Gender
Male
-
Location
everywhere
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Interests
software
flying
diving
meditation
exercise -
Version
GM8
6
Lookin' good!
Latest Visitors
Topics I've Started
Need 8 Directional Movement =]
29 September 2011 - 12:29 AM
if anyone can take this little guy and give him walking animation in 8 directions I would be very appreciative. he is meant to be a placeholder sprite, and anyone should feel free to use him and edit him as they desire. thank you for any help =]
Does file_text_read_real() skip 0's as input?
04 February 2011 - 09:51 AM
I'm trying to make a custom save option for my rpg. When I access the SaveGame() function that I wrote, a data file is written to that stores the room_id, the gamestage variable, player_x, and player_y in that exact order. I checked the data file and it looks like this:
1 0 1024 1200
the LoadGame() function accesses these variables in the exact same order. When I ran the game in debug mode and watched for these variables, I noticed that it seemed to have skipped the 0 in the file making my data look like this:
room_id: 1
gamestage: 1024
player_x: 1200
player_y: 0
I am certain that my code calls for the data to be read in the correct order. I'm just curious if this function skips 0 and moves to the next real data input. and if so, how do I force it to read the zero without having to take it in as a string?
NOTE TO MODS: sorry, I posted this in the wrong forum. it could be moved to novice Q&A. sorry again
1 0 1024 1200
the LoadGame() function accesses these variables in the exact same order. When I ran the game in debug mode and watched for these variables, I noticed that it seemed to have skipped the 0 in the file making my data look like this:
room_id: 1
gamestage: 1024
player_x: 1200
player_y: 0
I am certain that my code calls for the data to be read in the correct order. I'm just curious if this function skips 0 and moves to the next real data input. and if so, how do I force it to read the zero without having to take it in as a string?
NOTE TO MODS: sorry, I posted this in the wrong forum. it could be moved to novice Q&A. sorry again
I'm having trouble with my mountains
04 February 2011 - 12:13 AM


Alright. So here's what I've got. I've spent a lot of time trying to make this tileset. The problem is that no matter how hard I try I can't make the tiles work for any situation. Do I really need to keep making more tiles for different arrangement scenarios? Or is there a better way to make this work? I'm not very experienced at making sprites or tiles, but I'm trying hard to learn. Thanks for any help with getting this fixed =]
Each piece is supposed to be 16x16 by the way. just wanted to make that clear. =]
What the heck?
30 January 2011 - 11:35 PM
So I've been working on a Final Fantasy 1 style rpg. I got the basic overworld movement down and got the room to wrap seamlessly. I worked on several other parts of the game and then went to take it on a test run. This is when I noticed that the seamless wrapping that i spent hours on didn't work properly anymore.
In frustration at trying to solve the problem and going through my notes and math, I desperately decided to just open a new game file and import everything from the old file. Before I started to lobotomize pieces from the engine to solve the problem, I put it on a test run. It worked perfectly.
So long story short: I have two exact copies of a game file. One works properly, and the other doesn't. Does anyone know what could have possibly caused this problem? I'm so confused =/
In frustration at trying to solve the problem and going through my notes and math, I desperately decided to just open a new game file and import everything from the old file. Before I started to lobotomize pieces from the engine to solve the problem, I put it on a test run. It worked perfectly.
So long story short: I have two exact copies of a game file. One works properly, and the other doesn't. Does anyone know what could have possibly caused this problem? I'm so confused =/
Petty Question - Gamemaker's Definition Of Program
19 March 2010 - 12:54 AM
So, in the GameMaker help manual it says that a program is the group of statements in between two curly braces {}. Does this count for the group of statements that you might stick in curly braces after and if statement?
if (a == b)
{
this = "program?";
}
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