Jump to content


Bobin_Hood

Member Since 26 Oct 2003
Offline Last Active Oct 25 2006 11:06 PM

Posts I've Made

In Topic: Destructible Terrain

25 May 2004 - 09:23 PM

i made a fully destructable landscape using particles, it ran smoothly (77 fps+ at room speed 100) but i was limited to 1 colour for the entire landscape, and gm has a bug when destroying using ps_shape_ellipse. i can make nice rectanglular holes though!!!

In Topic: Does Gm Skip Questions If They Equal False?

16 December 2003 - 12:21 AM

are you sure its not 70 fps? putting the game speed to max and running a blank room only gets me about 340

In Topic: Does Gm Skip Questions If They Equal False?

12 December 2003 - 02:48 PM

i can say that it does, or at least it doesn't compute the functions inside the if statement, i have a game that slows by 10fps whenever an if statement is true.

In Topic: Game Design Links

01 December 2003 - 12:32 AM

Website Name: Amit's Game Programming Information
URL: http://www-cs-studen...p/gameprog.html
Comments: probably the most useful gaming resourse page ive found, it has links to all sorts of topics including:
  • Shortest Paths
  • Tile Based Games
  • Hexagonal Grids
  • Artificial Intelligence
  • Objects in Games
  • Adventure Games
  • Game Design
  • Scripting Languages
  • Economics

In Topic: Distortion Of A Simple Sprite Pixel By Pixel

30 November 2003 - 10:22 AM

just a thought: you can use sprite_set_hue() sprite_set_saturation() and sprite_set_brightness() to produce a whole range of colours, rather than doing a single sprite with 256^3 sub-images, i have a set of scripts i made for converting rgb to hsb and back, which i used to change colours of bricks in game(for my editor) im sure that they could be used with the new sprite functions