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Bobin_Hood
Member Since 26 Oct 2003Offline Last Active Oct 25 2006 11:06 PM
Community Stats
- Group New Member
- Active Posts 8
- Profile Views 309
- Member Title GMC Member
- Age 27 years old
- Birthday December 29, 1985
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Gender
Not Telling
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Location
England
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Posts I've Made
In Topic: Destructible Terrain
25 May 2004 - 09:23 PM
i made a fully destructable landscape using particles, it ran smoothly (77 fps+ at room speed 100) but i was limited to 1 colour for the entire landscape, and gm has a bug when destroying using ps_shape_ellipse. i can make nice rectanglular holes though!!!
In Topic: Does Gm Skip Questions If They Equal False?
16 December 2003 - 12:21 AM
are you sure its not 70 fps? putting the game speed to max and running a blank room only gets me about 340
In Topic: Does Gm Skip Questions If They Equal False?
12 December 2003 - 02:48 PM
i can say that it does, or at least it doesn't compute the functions inside the if statement, i have a game that slows by 10fps whenever an if statement is true.
In Topic: Game Design Links
01 December 2003 - 12:32 AM
Website Name: Amit's Game Programming Information
URL: http://www-cs-studen...p/gameprog.html
Comments: probably the most useful gaming resourse page ive found, it has links to all sorts of topics including:
URL: http://www-cs-studen...p/gameprog.html
Comments: probably the most useful gaming resourse page ive found, it has links to all sorts of topics including:
- Shortest Paths
- Tile Based Games
- Hexagonal Grids
- Artificial Intelligence
- Objects in Games
- Adventure Games
- Game Design
- Scripting Languages
- Economics
In Topic: Distortion Of A Simple Sprite Pixel By Pixel
30 November 2003 - 10:22 AM
just a thought: you can use sprite_set_hue() sprite_set_saturation() and sprite_set_brightness() to produce a whole range of colours, rather than doing a single sprite with 256^3 sub-images, i have a set of scripts i made for converting rgb to hsb and back, which i used to change colours of bricks in game(for my editor) im sure that they could be used with the new sprite functions
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