i made a fully destructable landscape using particles, it ran smoothly (77 fps+ at room speed 100) but i was limited to 1 colour for the entire landscape, and gm has a bug when destroying using ps_shape_ellipse. i can make nice rectanglular holes though!!!
Website Name: Amit's Game Programming Information URL:http://www-cs-studen...p/gameprog.html Comments: probably the most useful gaming resourse page ive found, it has links to all sorts of topics including:
just a thought: you can use sprite_set_hue() sprite_set_saturation() and sprite_set_brightness() to produce a whole range of colours, rather than doing a single sprite with 256^3 sub-images, i have a set of scripts i made for converting rgb to hsb and back, which i used to change colours of bricks in game(for my editor) im sure that they could be used with the new sprite functions