I have been using Game Maker (6 at the moment) for about 4-6 years and I have never actually encountered this problem. How would one determine in a traditional 2d game (I'm working on the pretty popular game Mega Man Eternal, a mega man fan game) when a player is squashed? Like by a large object crushing Mega Man (for instance) when there is no way to escape it? Like I have experimented with stuff like this but, I find it can be quite glitchy when you just use some basic tests like using if there is place free on the player itself (if the player is not solid).
eg) a large block in spark man's level crushing mega man from above.
eg) In dust man's level the platforms that rise and drop from the ceiling crushing mega man.
Any examples or ideas for solving this problem?
Would this best be done with the object (the crusher) than the crushee (mega man)?
Dan



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