Jump to content


PageWizard

Member Since 06 Aug 2006
Offline Last Active Sep 11 2010 07:36 PM

Topics I've Started

Platformer Question - Determining Squishing

11 September 2010 - 06:41 PM

Hello everybody!

  I have been using Game Maker (6 at the moment) for about 4-6 years and I have never actually encountered this problem.  How would one determine in a traditional 2d game (I'm working on the pretty popular game Mega Man Eternal, a mega man fan game) when a player is squashed? Like by a large object crushing Mega Man (for instance) when there is no way to escape it? Like I have experimented with stuff like this but, I find it can be quite glitchy when you just use some basic tests like using if there is place free on the player itself (if the player is not solid).

eg) a large block in spark man's level crushing mega man from above.
eg) In dust man's level the platforms that rise and drop from the ceiling crushing mega man.

Any examples or ideas for solving this problem?

Would this best be done with the object (the crusher) than the crushee (mega man)?


Dan :)

Need Help Involving Project File Very Important

23 June 2008 - 05:14 PM

Hello everybody,

  I have come across a very bad error and I don't know why it is occuring.  It's even happening to my most recent backup which had this not happening before till just now.  I get with my current project file:

"ERROR: file seems corrupted".  This does this half the time on the backup and now all the time when I try to test run my current project file.  I don't know why this is occuring.  In my current project file all I did was load one sprite I made, and worked further on my map engine.  It came completely unexpectedly  The backup was working completely perfect till this just happened.  I don't know what to do, I've been working on this game for about a year and a bit now, and I can't lose it now.  Can anybody help me out on this, it's really important.

Loading Items/sounds

29 April 2008 - 09:28 PM

Hey everybody.  I have come with a couple of questions:

I have a question pertaining to this function:
sound_set_search_directory(dir)

If I use this function does it allow me to call on file names?  Like If I call this initially does it add the files to the code so say like if I had a file like "Boss_fight.mp3" I oould call "Boss_fight" (like I have a soundtrack of at least 50 songs so its important I get this right).  Or is this a means of assigning sounds to a variable so I could call them using an array or a single variables using sound_loop?  

Do I use this inside a sound_loop function?  Or can I use it to load a series of files to help me load my soundtrack?  Can I assign these directories to a variable (like I said like an array)?

That is a couple questions involving that. My main question is how to make say a loading room for loading data.  Like I said I have a huge soundtrack and it would take so long to load if I was loading these all inside an executable and I think using an external folder would be the better choice.  Would I if I wanted to load them just run through all the tracks (like load them and run them but, like disable the sound then just do this in sequence, till the list is completely loaded)?

I really hope I can get an answer involving these topics.  Hope to hear back ^_^.


PageWizard ;).

Data Hiding Techniques

07 April 2008 - 02:00 PM

Hey everybody,

  I'm currently working on a game I do wish to sell but, just to make things easier for loading the game I wanted to call my soundtrack files and data files from an outside source.  what would be the best way to go to prevent people from stealing/removing/manipulating with the soundtrack files if placed in a folder (or another alternative)?  

I was wondering if anybody could give me a suggestion or two in assistance with handling this case of information hiding so people don't screw up the game or their product in general?

Simple Question

27 March 2008 - 07:37 PM

I'm currently using Game Maker 6.1 (don't lecture me lol, I like 6.1 better than the new one)

where would the temporary files (that the program uses to run debug tests and project files and so on) be located?  Everytime I work on my game and do some testing and open the game maker software I get that stupid you have 'n' (n = the number of files) files in temporary would you like to delete them, I click yes and they aren't deleted.  How do I reach these files and delete them manually cause it makes the tests take forever to execute?

Thank you very much for your time.

PageWizard