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vinheim3
Member Since 28 Jul 2006Offline Last Active Jun 22 2009 10:55 AM
Community Stats
- Group New Member
- Active Posts 220
- Profile Views 808
- Member Title GMC Member
- Age 20 years old
- Birthday January 3, 1993
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Gender
Not Telling
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Location
London
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Interests
creating games<br />eating pizza and/or pasta at once
Contact Information
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MSN
vinheim3@hotmail.co.uk
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Website URL
http://www.freewebs.com/vinheim3
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Yahoo
vinheim3@yahoo.co.uk
Topics I've Started
A Challenge
19 April 2008 - 03:13 AM
Why Are Particles Unpopular?
13 April 2008 - 10:15 AM
Ds_grid
12 April 2008 - 04:50 AM
Grow Ideas
01 April 2008 - 10:21 AM
The idea goes like this: You are presented with some objects to place on the game screen, click those objects to place them there and any other objects in the playing field may level up depending on the situation.
Situations include:
none, after placing an object, this other object will level up immediately
object required, after placing an object, this other object will see if a certain other object is present and then level up
e.g. A pot is present in the playing field, it has levelled up as much as it can at the moment, it can level up some more if fire was present, this will make it level up into a boiling pot
There have been some variants, but not very good ones. Sandbox of god was excellent, there was this crappy pirate flash game on the net aswell.
So why wont we popularize this game type? We can mix it with any type of game.
e.g.
maze, not only must you click the objects in the right order, but you must be in a certain place aswell. If you click the stone object, it must land on the player because the player cant pick it up
[shooter, your gun is equipped with object holders, your ammo is determined by how you mix up your objects
racing, same as shooter, but here, mixing the objects in certain orders can give you bonuses like boosting your speed
rpg, this is my favorite example, its a whole new idea for an rpg. You explore around collecting objects and using them to get past obstacles, some obstacles in secret areas can only be cleared by rare objects obtainable from hard quests, massive money, rare monster drop, challenging to reach areas. You can weaken bosses with this aswell
platform, take An Untitled Story, imagine that to beat the cannon boss, you must power yourslef with the ability to jump, which is possible my mixing objects in the right order
So post what you think about these ideas and what would be good in grow games
Water Help, Solved
18 May 2007 - 08:40 AM
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