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bahamut1993

Member Since 26 Jun 2006
Offline Last Active Oct 04 2011 02:44 AM

Posts I've Made

In Topic: C++

16 September 2010 - 11:41 PM

You know, if I wanted to talk about C++, I'd probably go to one of the many C++ programming forums out there. :)

Now excuse me, I'm going to go some place to discuss my fake programming language.


Back when I used Gamemaker, I didn't really know of any viable alternative. When I asked the community for a suggestion, I got yelled at and was effectively told that I was being stupid for trying to do something else. I'm hoping that there are others like me with aspirations but no direction, and I'm willing to point them in that direction.

In Topic: C++

16 September 2010 - 11:36 PM

They probably removed is because you were breaking the rules. I guess they forgot to message you about it afterwards.


All posts must be related to Game Maker -- except in the Games in General Forum.


However, we will not allow discussion of anything illegal, so the following topics are not permitted:
illegal distribution and license violations
cracks
emulators and ROMs
unauthorized patches


C++ falls into none of these categories.

In Topic: C++

16 September 2010 - 11:34 PM

Here, I got a question. I know the language, and the SDL library. So, what library should I learn next? Also what is your IDE of choice? I have been changing it up lately. I started with Dev-C++, then I tried Code::Blocks which was better. Then my dad bought me Visual Studio 2010 for my birthday.
-Rock on! :skull:

~Jax

I suggest OpenGL/GLUT, as it's pretty much on par with commercial-level DirectX if you're willing to put the work in, and from my experience it was easier to learn the basics. As for an IDE, I was taught using Dev, and so I've been using it. I tried to switch to Code::Blocks but it broke my code.

In Topic: Runescape Reborn

08 February 2009 - 07:01 PM

I admit, my comment was probably biased by the fact that after Jagex decided to make some 'improvements', I started to hate the game.

In Topic: Runescape Reborn

07 February 2009 - 10:11 PM

You people are missing the point. As only one person said before, this can't be done in Gamemaker. Let's assume a few things:

You have 100 members. There are 10 skills. There is a 20 slot inventory, and a 100 slot bank.

So, you need one value per XP of the skill.
+ One complex value per inventory space.
+ One complex value per bank space.
So far, that's 130 values for each member.
x100 means you have 1300 variables being stored and called constantly.
Then you also need to have the game interperet all of these values, otherwise your strings are going to get big and messy.

Quest status is also going to bog down your game.

And let's not forget that you need to make all of this possible while still running a chat system and allowing combat and player interaction.

It can't be done. Not with Gamemaker.