ok template got to look cool like mario skid.
example of cool skid sprite mario skid stop, yoshi skid stop, and last sonic skid stop. i might post a these sprites if you guys dont understand what im talking about.
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ideweever
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Cute Skid Template
15 August 2007 - 02:11 AM
Im Using Vspeed & Gravity
28 July 2007 - 05:41 PM
ok i am using vspeed and gravity to make my cha jump.
im trying to make him jump faster and fall faster but still reach his maximum height. ive turning up the vspeed and he jump to heigh, and i get the same effect when i lessen the gravity.
before i tried truning up the vspeed, or lowering the gravity, i already knew what it was going to do, i just wanted to try anyway.
back on topic
the only way i can get the effect that i want is to turn up the room speed, and which we all know what that does. anyway im pretty good at scripting and d&d, who isnt, so feel free to post anything.
thanks ahead of time for reading and posting.
now i must get back to washing the dishes.
im trying to make him jump faster and fall faster but still reach his maximum height. ive turning up the vspeed and he jump to heigh, and i get the same effect when i lessen the gravity.
before i tried truning up the vspeed, or lowering the gravity, i already knew what it was going to do, i just wanted to try anyway.
back on topic
the only way i can get the effect that i want is to turn up the room speed, and which we all know what that does. anyway im pretty good at scripting and d&d, who isnt, so feel free to post anything.
thanks ahead of time for reading and posting.
now i must get back to washing the dishes.
Add 1 To X Until Its Equal To 70
27 July 2007 - 01:43 AM
i want to write a script that will add 1 to x until x is equal to 70.
i tried using the do until commands, but it just looped forever. so i world like to know how to put this in script using the max command or something. but i dont know how to use max! which sucks!
max is left and min is right. right
so would it be max(70,x+1) i dont know
i tried using the do until commands, but it just looped forever. so i world like to know how to put this in script using the max command or something. but i dont know how to use max! which sucks!
max is left and min is right. right
so would it be max(70,x+1) i dont know
***close***
08 July 2007 - 04:35 AM
i have a variable called on_slope, that suppose to equal true when on slopes and false when not on slopes.
someone please put this in code for me.
the variable on_slope is used by an object called obj_mouse.
obj_slope is the slope.
ok i know how to script i just dont know what command to use.
yeah your proabley thinking why dont you look in the help guide, but i have and i havent found any except the one in d&d, and that sucks!
someone please put this in code for me.
the variable on_slope is used by an object called obj_mouse.
obj_slope is the slope.
ok i know how to script i just dont know what command to use.
yeah your proabley thinking why dont you look in the help guide, but i have and i havent found any except the one in d&d, and that sucks!
Jump Physics
06 July 2007 - 07:57 AM
ok i was wondering which is the most desired. so please pick the one you like the most and post why. thanks!
realistic jumping - sonic style, if sonic is going fast while jumping, his acceleration will make it harder for him to turn around and go the opposite way in the air. it would be like, x=-5 then x=-4 then x=-3 then x=-2 then x=-1 finally 0 and now cha have to accel in the air which would take along time.
good - easy to land on platforms because you have to deaccel.
problem - if you jump off cliff a you cant turn around and go back because you have to deaccel first.
cartoon jumping - mario style, if mario is going fast while jumping he can turn around easily, and keep his speed just reversed like, first he is going x=-5 then he is going x=5. no deaccel.
good - if cha jump off cliff can easily come back
problem - hard to land on small platforms, because no lost of speed, and might over jump small platforms. i used to have that problem while playing mario
bad programming jumping - most gm games style, when you let go of right or left the cha completely stop in the air.
good - easy to land on all platforms and if jump off cliff can come back easily
problem - looks horrible, the programmer is a noob, and last makes the game feel easy and not fluid.
yeah I’m a serious game designer.
please post and thanks in advance
realistic jumping - sonic style, if sonic is going fast while jumping, his acceleration will make it harder for him to turn around and go the opposite way in the air. it would be like, x=-5 then x=-4 then x=-3 then x=-2 then x=-1 finally 0 and now cha have to accel in the air which would take along time.
good - easy to land on platforms because you have to deaccel.
problem - if you jump off cliff a you cant turn around and go back because you have to deaccel first.
cartoon jumping - mario style, if mario is going fast while jumping he can turn around easily, and keep his speed just reversed like, first he is going x=-5 then he is going x=5. no deaccel.
good - if cha jump off cliff can easily come back
problem - hard to land on small platforms, because no lost of speed, and might over jump small platforms. i used to have that problem while playing mario
bad programming jumping - most gm games style, when you let go of right or left the cha completely stop in the air.
good - easy to land on all platforms and if jump off cliff can come back easily
problem - looks horrible, the programmer is a noob, and last makes the game feel easy and not fluid.
yeah I’m a serious game designer.
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