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gmx0

Member Since 26 May 2006
Offline Last Active Yesterday, 03:40 AM

Posts I've Made

In Topic: Gmcjam #10 Game Topic

28 April 2013 - 04:03 AM

Game Title: Borders (subject to change)
 
Download Page
 
Screenshot:
14287_22423.jpg
 
Story: Something about time travel and immigration

Game: A variation of Tower Defense

 

While I was working on the music and sounds, the project file got corrupted. :( I'll be entering another game hopefully with the same graphics, which I recovered from the html5 folder. :/


In Topic: Making Sprites/Objects React To Music?

26 April 2013 - 01:41 PM

You might need a few dlls and extensions. One way is to detect how loud the sound that is playing in the speakers. A loud noise might make a sprite grow in scale. Another way is to detect the pitch of a sound. 

 

I don't know of any sound detecting dlls offhand, so you might want to browse and search the forums.


In Topic: How To Keep People From Stealing My Game Idea.

22 April 2013 - 04:51 AM

One almost sure way to never have a game idea stolen.

 

Have a horrible one.

 

Game ideas are not copyrighted nor protected. What is protected is the graphics, sounds, etc., the actual "physical" manifestation. You can get it patented, but I believe only code can be patented, not the actual gameplay.

 

Someone probably somewhere has thought up your idea. It may not be in exact wording, but they have. 

 

But.

 

The only difference between ideas and games are finished products. Ideas are dime a dozen. Everyone has them and the same ones as well. What no one (or almost no one) has is a finished game based on that idea. Then you can think about protecting it.

 

Trust me. Google up whatever idea you have. It will come up somewhere. Or at least a basic rendering of it.


In Topic: Action Rts Design (League Of Legends, Dota 2)

22 April 2013 - 04:44 AM

I don't think it should be called RTS, since the actual strategy part is gone and you only control one character most of the time, but meh.


In Topic: Persistent Objects Get Duplicated?

15 April 2013 - 01:44 AM

I don't think so, since placing the persistent instance in the room would have an id. But to be sure, run the debug mode on GM to  see if it duplicates.