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RabbidMickeyMouse

Member Since 21 May 2006
Offline Last Active Aug 30 2010 06:17 PM

Posts I've Made

In Topic: Voronoi Diagrams

24 January 2010 - 10:43 PM

aw man, whff is offline. could you host another one on another site.

Sorry about that, haven't been on in a while. I noticed that not long ago about the site. New link is up.

The link contains the most recent work I did with the example. It's still buggy, but easy enough to snip out if you'd rather not have it.

In Topic: Voronoi Diagrams

04 August 2009 - 01:52 PM

I recently got a PM from someone (hl_hunley) asking about drawing solid shapes with this example, and I had actually done some work in the past to achieve this, though I never finished it. I came back to it, and got some more work done, however, it's not complete. A bug remains where cells with walls touching the top boundary wall are drawn incorrectly as solid shapes, whereas their red outlines are fine.

Here's the current work (seen in drawVoronoi() ):
http://willhostforfo...ad&fileid=77963

I'll post whatever work I get done that fixes this, and that expands on the code to provide a list of all the cells and the points that comprise them.

In Topic: Stop Instances Of Sound, Not All

24 July 2009 - 02:19 AM

Yeah. My point is that SS_PlaySound() doesn't return anything to work with, where I could stop specific instances of sounds, if multiple instances of a sound are playing at once, or in general.

In Topic: Point_distance_wrapped()

12 July 2009 - 04:21 PM

Thanks for the link, torigara!

In Topic: Rs232 #2

04 July 2009 - 01:37 PM

I'have a a Arduino Duemilanove too. But it won't work. I can't recieve the messages form the arduino. Witch COM port do I most choise? Can anyone help me if you can connect the arduino to the DLL and Gamemaker. Or help everybody by writing a tutorial on http://www.arduino.c...ingWithSoftware.

I successfully ran my arduino with serial communication code so that GM with this DLL could read what was going on with the arduino. The code works, but is slow, and I have to work more on it to get GM and the arduino synced better (will have to later today or tomorrow).

Here's the gmk and pde I used for what I accomplished. It's simple for now (and slow as I said), but I hope to get back into working with on this again:

http://www.filedropp...rduinogamemaker

edit: Remember to set the COM in the gmk port to whatever you use in the arduino sdk to upload code