Do I honestly have to reconfigure everything twice as big and re-do the whole level? Or can I just alter the projection so that I see the world as I would if the character were smaller?
d3d_set_projection_ext(x,y,z,x+cos(direction*pi/180),y-sin(direction*pi/180),z-sin(global.pitch*pi/180),0,0,1,45,320/240,32,2048);
This is the code I'm using. Because of the way my maths are set up in school, I haven't learned a whole lot about sines and cosines yet. I tried doubling the xto, yto, and zto. That didn't change a thing.



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