Brilliant, beutifully done. The rotating world deffinently works well with the game. It adds something funky to a generally simple concept (keep running away)
I like the verses at the beginning and when you die, it reminded me somewhat of portal. I would have laughed out loud if i wasn't at school!
10/10 for me. Great game.
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grimrecka
Member Since 12 Apr 2006Offline Last Active Aug 08 2011 12:05 AM
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- Group New Member
- Active Posts 143
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- Member Title GMC Member
- Age 20 years old
- Birthday March 30, 1993
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Posts I've Made
In Topic: madnessMADNESSmadness
09 November 2009 - 12:31 AM
In Topic: 39dll V2.5
20 July 2009 - 07:08 AM
Somebody should help finish this tutorial as it would be really helpful for new users. It's clear and explains a lot of things about making a multilayer game with 39dll
In Topic: Trying To Get Server And Client Do The Same Thing
08 July 2009 - 11:29 PM
@giga:
obviously you didn't read his entire post, as he has another pit of code the checks for the message and goes to then goes to the next room.
@XGDragon:
With only a breif look at the code i can't see why its not working. However try changing to code to see where your problem is, eg:
-move to the next room when there is a message, regardless of its id or valve {use room_goto(r_setup) instead of room_goto(val)}
-move to the next room when there is a message when the id is 1
if the first one works, then keep adding in more checks to see what the problem is.
obviously you didn't read his entire post, as he has another pit of code the checks for the message and goes to then goes to the next room.
@XGDragon:
With only a breif look at the code i can't see why its not working. However try changing to code to see where your problem is, eg:
-move to the next room when there is a message, regardless of its id or valve {use room_goto(r_setup) instead of room_goto(val)}
-move to the next room when there is a message when the id is 1
if the first one works, then keep adding in more checks to see what the problem is.
In Topic: Game Maker Suggestions
02 June 2009 - 08:53 AM
Something really important that needs to be changed is being able to choose where you backups are stored. For example of you store all you gmk's on a USB stick there's no point having the gb1's on in the same file. Also if you accidently delete the folder where you save everything then its pointless if its in the same spot
In Topic: Model Creator For Game Maker - V5.0 - Open Source!
10 January 2009 - 09:48 PM
Thanks for adding the middle mouse rotate + zoom
its so much easier to look around stuff now. Also, good thinking adding in the .obj support. I've got a heap of all models I can now convert into .gmmod. Have you heard of wings 3d? http://www.wings3d.com/
have a look at it, you might get some ideas for features you can add. The main things I think its got that are really convenient are the the extrude feature where you can turn a flat face into a 3d prism and the intrude feature, how you can turn make a smaller duplicate face inside another. Its hard to explain so have a look
have a look at it, you might get some ideas for features you can add. The main things I think its got that are really convenient are the the extrude feature where you can turn a flat face into a 3d prism and the intrude feature, how you can turn make a smaller duplicate face inside another. Its hard to explain so have a look
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