Im working on a new game, and I wish to ask that sombody help with menu making.
there should be three menus, with 7 spaces for buttons each.
on the first menu, the buttons should be labeled as follows:
1)fighter
firepower: low
speed: high
manuverability: high
cost: 2000
2)gunboat
firepower: medium
speed: medium
manuverability: medium
cost: 4000
3)frigate
firepower: high
speed: low
manuverability: low
cost: 6000
4)beam fighter
firepower: medium
speed: high
manuverability: high
cost: 3000
5)beamboat
firepower: high
speed: medium
manuverability: medium
cost: 5000
6)beam frigate
firepower: very high
speed: low
manuverability: low
cost: 7000
7)continue to next menu
the second menu should be as follows:
1)upgrade firepower
upgrades firepower of your ship by one level, to a maximum of extremely high
cost: 2000
2)upgrade speed
upgrades the speed of your ship by one level, to a maximum of very high
cost: 2000
3)upgrade manuverability
upgrades the manuverability of your ship by one level, to a maximum of very high
cost: 2000
4)increase beam length
multiplies the length of your beam ship's beam by 1.5
cost: 5000
5)hull upgrade
increases hull integerity
cost: 1500
6)systems upgrade
increases ion resistance before ship is disabled
cost: 1500
7)continue to next menu
and the final menu should be as follows:
1)infa-red missile launcher
allows the launching of infa-red missiles and can hold a maximum of 30
cost: 1000
2)infa-red missiles
ammo for the infa-red missile launcher
cost: 200
3)radar missile launcher
allows the launching of radar missiles and can hold a maximum of 20
cost: 2000
4)radar missiles
ammo for the radar missile launcher
cost: 500
5)nuke missile launcher
allows the launching of nuke missiles and can hold a maximum of 10
cost: 3000
6)nuke missiles
ammo for the nuke missile launcher
cost: 800
7)continue to next level
all three menus should have spaces that contain room for the picture of the player's current ship, the players points, the player's missile launcher, and the players current number of missiles.
I thank you for your help, as this is a very important part of my game that I am making.
Thanks again!
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gamecreator500
Member Since 21 Mar 2006Offline Last Active Mar 08 2007 06:16 AM
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Topics I've Started
Menu Request
15 January 2007 - 08:40 PM
Graphics, In 3d
18 September 2006 - 07:29 AM
I need the graphics from the 1964 game tutorial, but in a 3d back view. It will also be appreciated if the creator would design new ships in top view and 3d. I may need help later when i want the 3d and top views of the bosses im going to have.
All help appreciated, and credit will go where credit is due. Ill put the person in the credits.
All help appreciated, and credit will go where credit is due. Ill put the person in the credits.
Major Sprite Request
12 May 2006 - 06:21 PM
I need four types of ship, with two color schemes each.
1)small ship has 6 sprites, with 35 subimages each. the 35 subimages are the 8 degree imcrements, two other sprites are the same ship but tilted to the side as if its turning, and the last three are the same ones, but with a flame or engine effect of some sort
2)medium ship, 6 sprites, 72 subimages each.
3)large ship, 6 sprites, 120 subimages each.
4)carrier (launches smallships), 6 sprites, 120 subimages.
the sprites should be creating a 3-d effect, like you cant see the engine fire as easily if the ship is facing down, and should be realistic, not cartoonish.
Again, search EV Nova for ideas of what i mean.
Whomever so does this for me will get credit on the credits and much thanks from my effort!
1)small ship has 6 sprites, with 35 subimages each. the 35 subimages are the 8 degree imcrements, two other sprites are the same ship but tilted to the side as if its turning, and the last three are the same ones, but with a flame or engine effect of some sort
2)medium ship, 6 sprites, 72 subimages each.
3)large ship, 6 sprites, 120 subimages each.
4)carrier (launches smallships), 6 sprites, 120 subimages.
the sprites should be creating a 3-d effect, like you cant see the engine fire as easily if the ship is facing down, and should be realistic, not cartoonish.
Again, search EV Nova for ideas of what i mean.
Whomever so does this for me will get credit on the credits and much thanks from my effort!
Is This A Good Idea?
09 April 2006 - 07:23 AM
im making a game, that you can see in this topic, that is a combination of a first person shooter, top down space shooter, and turn by turn based strategy game. Is this a good idea for a game, or should i add/drop a few ideas, like the first person shooter part? perhaps i could change that part into a real time strategy part, but i really dont know what other people think of a good game. Could you guys help me out?
Banner Request
06 April 2006 - 10:50 AM
I would like to request a banner that would be appropriate to this game. The banner should be sig sized, eye catching, and animated (if possible).
please note that this is just a sig banner, so you will only get credit in my sig, if i use yours. Thanks in advance!
please note that this is just a sig banner, so you will only get credit in my sig, if i use yours. Thanks in advance!
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