Hey Gmc.
I'm trying to play some parts of one big sound file. Problem is; I can't get it done.
I tried Supersound DLL, Fmod, Saudio and SGadio. None of them worked.
Any hope left?
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lars141
Member Since 19 Mar 2006Offline Last Active Mar 16 2013 12:39 PM
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Setting Sound Position
17 December 2011 - 01:57 PM
Voice over dialog
24 November 2011 - 09:54 PM
Hey Gmc.
In my game you can talk to other people by using Speech Bubbles.
To get that extra touch of getting sucked into the game, is by Voice Over/Acting.
No this is not a request.
Anyway, I kinda wanted to know which is the easiest way of doing this?
An example;
Guy : "Why hello there!" <- And the voice stops at the end of the message, until you press the dialog button again;
Guy : "Here, have my minced fish wednesday, good sir!"
Although it's a pretty stupid example, I think that covers it.
Am I supposed to make ALL of the lines seperate Wav files?
Or is there some way to pause the voice dialog, so one conversation is 1 MP3 file, without downloading over 100+ scripts and DLL's?
Thanks in advance,
-Lars
In my game you can talk to other people by using Speech Bubbles.
To get that extra touch of getting sucked into the game, is by Voice Over/Acting.
No this is not a request.
Anyway, I kinda wanted to know which is the easiest way of doing this?
An example;
Guy : "Why hello there!" <- And the voice stops at the end of the message, until you press the dialog button again;
Guy : "Here, have my minced fish wednesday, good sir!"
Although it's a pretty stupid example, I think that covers it.
Am I supposed to make ALL of the lines seperate Wav files?
Or is there some way to pause the voice dialog, so one conversation is 1 MP3 file, without downloading over 100+ scripts and DLL's?
Thanks in advance,
-Lars
Ignoring solid
04 August 2011 - 07:59 PM
Hey
In my game you can pick up an enemy and walk while holding it in front of you.
When you're not holding an enemy, the enemy can jump around, and bounces when it needs to bounce.
But when you're holding an enemy, it's supposed to ignore the solid wall, yet it doesn't. It gets stuck.
It's still using his move_contact, while he's not supposed to.
I've searched the GMC and only found
The player needs this though, or else I can code the whole engine from scratch.
If there's no way, can you guys think up an alternative?
In my game you can pick up an enemy and walk while holding it in front of you.
When you're not holding an enemy, the enemy can jump around, and bounces when it needs to bounce.
But when you're holding an enemy, it's supposed to ignore the solid wall, yet it doesn't. It gets stuck.
It's still using his move_contact, while he's not supposed to.
I've searched the GMC and only found
place_meeting(), and making the wall non-solid.
The player needs this though, or else I can code the whole engine from scratch.
If there's no way, can you guys think up an alternative?
Mplay or 39DLL?
17 June 2011 - 04:10 PM
Hello there,
I need to know what's better to use in a LAN Co-op game;
Mplay or 39DLL?
As I said, it's just for LAN with max 4 players, but it has like 30 enemies that need to be 'server'-sided.
I'm using Mplay currently, but I want to know if I'm making the right decision.
-Lars
I need to know what's better to use in a LAN Co-op game;
Mplay or 39DLL?
As I said, it's just for LAN with max 4 players, but it has like 30 enemies that need to be 'server'-sided.
I'm using Mplay currently, but I want to know if I'm making the right decision.
-Lars
The infamous surface error..
07 February 2011 - 07:19 PM
"Failed to initialize drawing surfaces",
The computer said of my friend.
So yeah. He can't play my game now.
Now let me tell you 2 things that seem weird
1. I'm not using surfaces in this game. Not even 1.
2. The previous versions did work for him. I only removed some bugs which doesn't involve any surface at all.
How can this be?
-Lars
The computer said of my friend.
So yeah. He can't play my game now.
Now let me tell you 2 things that seem weird
1. I'm not using surfaces in this game. Not even 1.
2. The previous versions did work for him. I only removed some bugs which doesn't involve any surface at all.
How can this be?
-Lars
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