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cacoop7770

Member Since 16 Mar 2006
Offline Last Active Jun 18 2013 09:13 PM

Topics I've Started

Super-dimension Trampolining 2

24 January 2009 - 11:50 PM

Super-Dimension Trampolining 2 is a sequal to the game Super-Dimension Trampolining. This game includes Practice, which is free play, Syncro, which is free play with you and there is a character that is jumping in syncronization with you doing the same tricks.Compete is when you do 10 tricks and get "scored" on them. There is also a variety of costumes that you can jump in during the practice and syncro modes. Also, new in this version is a tutorial mode, which features learning tricks and earning more experience.
New in this version:
-Tutorial mode
-Choose costume for syncro partner
-Moving about the trampoling when not landing exactly on your feet (can be turned off in options)
-Sparks when a good trick is done (can be turned off in options)
-New lighting added to enhance graphics
-New round head with choice of hat color
-New flipping positions

Game File:
SDT2 on Yoyogames

Screenshots:
Posted Image
Posted Image

For more info:
visit: SDT 2 on Cooper Productions Website

I would enjoy feedback and ratings on yoyogames as well as on these forums.
Enjoy, cacoop7770

Sequential Action

21 January 2009 - 10:48 PM

i made a script called routine:
var ltricknumber;
ltricknumber=argument4//amount of tricks

flipamount=argument0//amount of flips
twistamount=argument1//amount of twist
jumpnumber=argument2//jump number to perform trick
tricknumber=argument3//trick number in sequence
ljnumber=0
begin_jump=0//jump number of first trick

if(jnumber=jumpnumber)
{

if(flipamount=flip-lflip)
{
if(twistamount=twist-ltwist)
{
if(turn=turnto)
{
if(tricknumber!=ltricknumber)
{
if(tricknumber=1)//if the first trick is performed
{
first_jump=true//the routine has begun
begin_jump=jnumber//the first jump number should be set to the jump number and not change
}
}
if(tricknumber=ltricknumber)
{
goodjob=true
global.number=0
}
}
}
}
}
and in the step event of the main object i have :
{
routine(1,1,jnumber,1,2)//first trick can be performed whenever 
if(first_jump=true)
{routine(2,2,begin_jump,2,2)}//i want the second trick to be performed a bounce after the first jump
}

my problem is that i am having trouble making "begin_jump" a single variable instead of constantly changing with the number of bounces.

Can someone please teach me how to change the variable in the step event when the number you want to change it to constantly changes?

thanx in advanced

-cacoop7770

Journey To The Future-earth Purification

11 November 2008 - 06:52 AM

In the game, you are a wizard time traveler who escaped from the persecution of witches in the village of Salem in 1854. You are arrive in the year 2009, where you find some people are lazy and don't throw out their trash. Then comes the Trash Rebellion of 2010 the proceeding year, where everyone refused to throw out their trash. The trash all sunk into the ozone layer, producing odor. These odors were inhaled through the villagers, changing and mutating them into monsters. Being a wizard, you have an immunity to the trash odors, but your number one fear just happens to be trash. Your mission is to destroy all the trash and restore order in the village.

I have only added a small part to the tutorial, so i have much to do. I am willing to take in suggestions for the game to make it better.

download link: http://www.yoyogames...ames/show/59431

pics:
Posted Image

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I hope you enjoy. Don't be afraid to add suggestions or critique the game. Comments and ratings out of 10/on yoyogames are always appreciated.

-cacoop7770

Cooper Production Games

08 October 2008 - 12:08 AM

I dont believe i have put this up yet, but its my game site. I have my games and some gml codes on it.
here it is: http://www.freewebs.com/cacoopgames

Super-dimension Trampolining

25 September 2008 - 10:19 PM

Super-Dimension Trampolining™ is a game of the sport of trampolining in 3D. Since there werent much games on the internet of this subject, I decided one day to make my own, and here it is! This game includes Practice, which is free play, Syncro, which is free play with you and there is a character that is jumping in syncronization with you doing the same tricks.Compete is when you do 10 tricks and get "scored" on them. There is also a variety of costumes that you can jump in during the practice and syncro modes.


Posted Image

More can be found on the site: Super-Dimension Trampolining

Game trailer Video

Link: YoYoGames

P.S. It would be nice if you could rate the game out of 10/on yoyogames and give any suggestions. Let me know what you think! Thanx in advanced

-cacoop7770