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Member Since 13 Mar 2006
Offline Last Active Mar 19 2015 04:56 PM

Topics I've Started

An argument about nothing.

25 December 2012 - 08:02 AM

I thought it might be fun to see if people can do this: argue about some nonsense statement and make it appear to someone reading your post that you are talking about something real.

The first poster should argue, citing evidence and specific examples, that the bandersnatch is not frumious and should not be avoided. Then, someone else must take the opposite point of view.

I just want to see if we can get this going. Thought it would be a good creative endeavour. :D

Isn't the following a logical fallacy?

21 November 2012 - 03:00 AM

Isn't this a logical fallacy? I hear it all the time:

- 60% of Group A have some trait.
- 40% of Group B have this trait.
- You are in Group A. This makes you more likely to have this trait.

But we should be careful here... we aren't selecting individuals at random when we talk about one particular person. For example, that I am a young man does not make it more likely that I will get in a car crash, even though the car crash rate is higher amongst young men.

The amount of semantics here is dizzying, so don't worry if you're confused. So am I. That's why I'm posting.

What RPG would you make?

16 September 2012 - 06:48 PM

Hi all! I'd like to see what RPG's this community can come up with. What are your ideas?

See, I'm planning on making a Game Maker based library for 2D RPG creation. It'd look something like Zelda or Pokémon games. I would make a free editor program that would make the process really quick and easy. The editor program could spit out the code, and all a person would have to do is to put the code somewhere in GM (maybe the creation code or creation event for an object). It'd be okay to modify the code yourself after it goes into Game Maker. The whole thing would be free, after all.

Backward time travel: Impossible?

12 September 2012 - 04:04 PM

Here's why I think backward time travel is impossible:

-Events in the past had the potential to add up to cause my existence, or lack thereof.
-People in the past can cause these events.
- If I time traveled to the past, I would be one of these people, and could cause my own nonexistence.
-In order to cause my own nonexistence, I would have to be born later, after I caused myself not to exist. But if I've caused my own nonexistence, I will not be born to travel back in time and do it.
- Therefore, I cannot be a person in the past because I probably cannot cause things there. Reverse causation seems to be am egregious logical fallacy.

Now I typed this in a hurry, so there may be logical holes. Thoughts?

Advanced RTS Example #2

27 July 2012 - 01:11 AM

Description: Using Fede-lasse's original "Advanced RTS Example" (found here: http://gmc.yoyogames...howtopic=373552) as a starting point, I made extensive modifications in order to facilitate better troop movement. I also used icuurd42b12's lighting engine as a starting point to create a "fog of war" effect for my game, making extensive modifications to this as well. Unlike most fog of war programs I see here on the GMC, this one uses nice smooth circles, and it also puts a grey layer over the explored areas that are currently not in any units LOS. And when I say these modifications are extensive, I certainly mean it. Instead of moving in what looks like some type of randomized swarm, the units will group together like a proper Napoleonic army. This required that I start over almost from scratch, retaining only Fede-lasse's mini-map and box selection system. This "marching block" of theirs is represented by an array of positions that is created when a group is selected and told to go to a point. This array of positions can be automatically changed by an angular variable. This is so that as the troops move, their order will be preserved. Just imagine how silly it would be if there were a right hand turn on a parade route, and as soon as the band gets there, the marchers on the right become the front of the parade and start crabwalking or something. With my program, we can make sure the cheerleaders are always in front, and the tubas are always in back. Okay, maybe I went too far with that metaphor, but you get the picture.

Here's my update of Advanced RTS Example:


If someone did take this example and make it into something complete with AI that allows the computer and the player to fight one another, that would be great. The fog of war slows down the game a little bit; perhaps someone using this engine may want to use a different fog of war method in lieu of this. If you would be so kind, please share any updates with me. Thanks!