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Sulfuric

Member Since 07 Mar 2006
Offline Last Active Nov 18 2011 06:28 PM

#3627343 A few regards towards Game Maker

Posted by Sulfuric on 30 October 2010 - 10:39 PM

Ah, one of these treads, eh? I'm actually surprised how often GM is dismissed and ridiculed. Maybe it's somewhat because of the name. Game Maker? That's just too obvious, right? Only a stupid kid would use something that isn't a random noun or lacks symbols. But then I got to understanding how little people actually know about the program. There are many who think you can't even script in GM. Obviously the OP doesn't think this, but I have come across a few. Generally GM's ridicule can be broken down towards the users stupidity. Again, I'm not directing this towards the OP. I'm applying this to those random Youtube posters (and apparently the occasional Gmod player????) who believe GM is capable of only the worst looking platformers and simplest of puzzle games. You can do pretty much anything you want with it as far as 2d is concerned. With dlls, that somewhat applies to 3d as well. Pretty much anything GM isn't powerful enough to handle would probably be considered cosmetic as far as gameplay is concerned anyway.

Now, back on topic. I'm sort of interested as to why this thread exists in the first place. Being a GM forum, it's pretty random. I don't care if anyone moves on to more powerful programs, it just seems weird to announce it. I'm not really sure anyone can say they are bored with a game making program anyway. You can get bored of making games, but getting bored of the program just doesn't make sense logically. As long as you can make what you want, there doesn't seem to be a problem, really. I can see frustration towards a program, but not boredom.
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#3594420 God's Watch - Parkour Style Platformer

Posted by Sulfuric on 31 August 2010 - 07:59 PM

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A Sky Castle Games Production

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Download
Download (Box.net): God's Watch
Download (Yoyo Games): God's Watch
It can also be found along with my other games on my website at www.skycastle-games.co.nr
File Size: 6.2 Mb zipped
Fullscreen: Optional with F4
Resolution Change: No
Made with :GM7:

Introduction
Hello good people of the GMC! It's been a while since I've released anything, but with a month of hard work, I've managed to finish my first Competition entry. I call it God's Watch, as that's exactly what you discover... Well, in a sense. You play as an average city dweller with a passion for parkour (or free running). Your desire to get better leads you to a mysterious watch. The scientists who found it want the watch destroyed, but you want to show it to the world. Why? It proves the existence of God.

Oh, and in case you don't notice, this game was inspired by Mirror's Edge (Created by DICE).

Features
-Three levels and an introduction level
-Helicopter chase scenes
-Hand drawn cut-scenes
-Standard platforming abilities along with dismounting, rolling, ledge climbing, pole climbing, sliding, and rope swinging
-Stylized, simplistic graphics with smooth animations
-And, of course, much more!

Disclaimer
I would like to point out that God's Watch is not directed at any religion specifically and is not trying to send a message about religion in any way. The game's story is a work of fiction and should be seen only as a plot device. I'd like to say that the game was made by a team of multicultural and religiously diverse individuals, but sadly I was the only one who made it :P.
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#3287874 The Sonic Revival Engine 3.0

Posted by Sulfuric on 12 September 2009 - 09:37 PM

There are quite a few glitches, but I like it. The most notable is getting knuckles to jump as a ball and keep going into space forever. Others include slowly falling. Oh, and you can "run" while crouchiing, but that's an easy fix. I also sometimes start going up walls at 90 degree angles. Most of this seems to only occur in ball form. One time I jumped super fast upward. I don't think I was in ball form then. In any case, the engine works very well other than those glitches, and the animations were put in perfectly. Good job.
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#2869511 Lithium Particle Designer 2.0 - Take That Windows

Posted by Sulfuric on 18 September 2008 - 03:06 AM

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A Sky Castle Games Production

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Download
Download (Will Host for Food): Lithium Particle Designer 2.0 *Vista Compatible!
Download (Yoyo Games): Lithium Particle Designer (old) Instant Play
File Size: 1.9 mb
Fullscreen: No
Resolution Change: No
Made with ;) .1

Introduction and Changes
Lithium Particle Designer 2.0 has all the features of the original version, plus a completely new GUI. The new version also contains a background to see what particles look like bended. All of the bugs and minor errors in the original have been taken out in 2.0

Lithium Particle Designer 2.0 is a particle and emitter creator used primarily for global particle systems. I'm not going to lie to you, I made this program mostly for me. It does contain the ability to change virtually every particle type attribute, along with the ability to edit 3 types of global style particle emitters.

You may be asking yourself, "What do you mean global particle systems and emitters?" Well, they're the method of particle creation I use and many others should too. The way it is set up allows for one object to create all the particles, and then you don't need to create particles repeatedly or worry about destroying particle systems. This works very well, but it does have a few draw backs. Attractors don't work (though you can do things to give particles specific direction on the fly), destroyers and changers don't work, and emitters don't work. That's where a global emitter comes in. It uses code to position the particles, but this program does all the work for you!

Layout and Use
The layout of this program almost completely mimics a normal program. It's the closest thing I've seen referring to GM resembling a Microsoft (Visual C style) program.

I made the program in a way where you can easily make things as cluttered or uncluttered as the you see fit. To alter particles, go to the "Window" tab and select the attributes you wish to alter. You can move these mini-windows around and even exit out of them to achieve more space.

Use the "Other Attributes" window to view things like moving your particle in the room and generating random particles.

To use in your game, copy the particle to the clipboard and put it in preferably a control object or an object that will only be created once. Making this object persistent also helps. To create the particles, copy the emitter code and put it in any event you want it to be created. This only works if both particle system and particle type has "global." checked (default). Please remember that if you delete the object that created the particle systems, you should then destroy the particle system.

Features
-User friendly layout
-Random particle generator
-Every built in particle type attribute
-Setting for global particle and emitter creation
-Saving and loading particles and emitters (PRT file)
-Copying particles and emitters to the clipboard
-New background to get a better understanding of blending

Closing
Please use this program! I would really appreciate some credit if you use it though. Even if you knew every aspect of particles when you used this program and could of made the particle without it, just remember I made your life a bit easier!
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#2553971 Solar Blue - Shmup - Update 8 - Level 4!

Posted by Sulfuric on 11 February 2008 - 02:56 AM

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A Sky Castle Games Production

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Download
Download (Box.net): Solar Blue Demo 8 Vista Compatible
File Size: 7.1 mb
Full Screen: Yes
Resolution Change: No
Made with :blink:.1

Demo 8
Demo 8 Includes:
-beta level 4
-1 new song
-menu
-pause menu
-1 filter (check in extras menu)
-slight changes to previous levels
-roughly 8 new enemies, a new miniboss, a new boss, and the final boss
-online highscores (Thanks to Vex D)
-surface effect (level 4)
-live system
-combo system
-graphical changes
-difficulty options
-graphics options
-and more!

Introduction
Solar Blue is a level based shoot 'em up with a twist. You can move your aimer to adjust the spray of your gun, so it fires straight, behind you, or even all around you. The demo is all four levels, and it includes all minibosses and bosses. I need to know how challenging those of the GMC find it before I finish the entire project.

The bullets the player shoots in Solar Blue always shoot at the glowing spheres moving around the aimer. Using W and S, you can move the aimer (that big circle) up and down. If it's right over you, your bullets shoot around you in a circle. All extra abilities and strategies are covered in the in game tutorial.

Screen Shots
Screen Shot 1: Solar Blue Boss Example
Screen Shot 2: First Miniboss
Screen Shot 3: Enemies Die in Blue Bursts of Light
Screen Shot 4: The Death of a Boss Sucks in the Energy Around It
Screen Shot 5: Then It Eats the Screen Itself
Screen Shot 6: The Player Ship Shooting a Taken Laser
Screen Shot 7: Lightning Enemy
Screen Shot 8: Second Miniboss
Screen Shot 9: What the Solar Blue Boss Engine is Really Capable Of
Screen Shot 10: Third Level

Video: Beta Fourth Level Footage

Video Contains:
-Never before released song (Shining Out From the Center of the Universe)
-Never before seen semi-boss
-New enemies
-New effect in motion

Controls
Arrow Keys: Move
W: Move Aimer Up
S: Move Aimer Down
A: Shoot
D: Shoot power ups (when red bar has been filled at least once)
Q and E: Cycle through power ups
Space: Cancel auto targeting

Bosses of Solar Blue
While minibosses in Solar Blue are fairly standard (they transform, however) the main bosses are made out of joints that rotate faster as the joint goes out. You must lower the health of all the outside joints to kill them. I also made it in a way where I can make a completely random boss with one line of code, making for a new game mode in the final release.

Enjoy!
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